private static Internal_Clear ( bool clearDepth, bool clearColor, UnityEngine backgroundColor, float depth ) : void | ||
clearDepth | bool | |
clearColor | bool | |
backgroundColor | UnityEngine | |
depth | float | |
return | void |
private static Internal_Clear ( bool clearDepth, bool clearColor, UnityEngine backgroundColor, float depth ) : void | ||
clearDepth | bool | |
clearColor | bool | |
backgroundColor | UnityEngine | |
depth | float | |
return | void |