Пример #1
0
 static public int PeriodicBadgeUpdate(IntPtr l)
 {
     try {
         UnityEngine.WSA.Tile self = (UnityEngine.WSA.Tile)checkSelf(l);
         System.String        a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         self.PeriodicBadgeUpdate(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #2
0
 public void PeriodicBadgeUpdate(string uri, float interval)
 {
     Tile.PeriodicBadgeUpdate(this.m_TileId, uri, interval);
 }