Пример #1
0
    void Start()
    {
        float tickPeriod = 1 / ticksPerSecond;

        start_time       = Time.time;
        textTrisChildren = textTris.GetComponentsInChildren <UnityEngine.UI.Text>();
        // Start an text updater loop on a slow tickrate
        StartCoroutine(Ticker(tickPeriod));
        StartCoroutine(AutoFocus());
    }