Пример #1
1
 public static void Fade(Text element, float fadeTo, float fadeAfter, float timeToFade)
 {
     DOTween.Sequence()
         .AppendInterval(fadeAfter)
         .Append(element.DOFade(fadeTo, timeToFade)
         .SetEase(Ease.InOutExpo));
 }
Пример #2
1
 void AnimateDisappearLeft(Text text)
 {
     RectTransform rect = text.rectTransform;
     Vector2 realPosition = rect.anchoredPosition;
     rect.anchoredPosition = new Vector2(realPosition.x - xOffset, realPosition.y);
     rect.DOAnchorPos(realPosition, animationTime + 0.1f, true);
     text.DOFade(0, animationTime);
     DOTween.Play(text);
 }
Пример #3
1
        public static IEnumerator PostTweet(string text, string mediaID, string consumerKey, string consumerSecret, AccessTokenResponse response, Text outputText)
        {
            Dictionary<string, string> parameters = new Dictionary<string, string>();
            parameters.Add("status", text);
            parameters.Add("media_ids", mediaID);

            // Add data to the form to post.
            WWWForm form = new WWWForm();
            form.AddField("status", text);
            form.AddField("media_ids", mediaID);

            Debug.Log(mediaID);
            Debug.Log("Posting to Twitter...");
            // HTTP header
            var headers = new Dictionary<string, string>();
            headers["Authorization"] = GetHeaderWithAccessToken("POST", "https://api.twitter.com/1.1/statuses/update.json", consumerKey, consumerSecret, response, parameters);
            WWW web = new WWW("https://api.twitter.com/1.1/statuses/update.json", form.data, headers);
            yield return web;

            Debug.Log(web.text);
            if (web.error != "Null")
            {
                outputText.text = "Upload complete!";
                yield return new WaitForSeconds(2);
                outputText.DOFade(0, 1);
            }
            else
            {
                Debug.Log(web.error);
            }
        }
Пример #4
0
    void GiveTurnAndShowText()
    {
        mainText.text = isPlayerTurn ? "YOUR TURN ENDED" : "YOUR TURN";
        mainText.gameObject.SetActive(true);

        mainText.DOFade(1, 2f);
        mainText.DOFade(0, 2f).SetDelay(3f).OnComplete(() =>
        {
            mainText.gameObject.SetActive(false);
            GiveTurnToNeededPlayer();
        });
    }
Пример #5
0
    static int DOFade(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes <UnityEngine.UI.Graphic, float, float>(L, 1))
            {
                UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.ToObject(L, 1);
                float arg0            = (float)LuaDLL.lua_tonumber(L, 2);
                float arg1            = (float)LuaDLL.lua_tonumber(L, 3);
                DG.Tweening.Tweener o = obj.DOFade(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.UI.Text, float, float>(L, 1))
            {
                UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.ToObject(L, 1);
                float arg0            = (float)LuaDLL.lua_tonumber(L, 2);
                float arg1            = (float)LuaDLL.lua_tonumber(L, 3);
                DG.Tweening.Tweener o = obj.DOFade(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Text.DOFade"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Пример #6
0
    public void Initialize(ScoreDisplay dest, int value)
    {
        Destination = dest;
        Value       = value;

        _rect     = GetComponent <RectTransform>();
        _destRect = Destination.GetComponent <RectTransform>();

        UIText.text = (value >= 0) ? "+" + value.ToString() : value.ToString();

        UIText.DOFade(0, ScoreManager.Instance.ScoreTextFadeDuration);

        _initialized = true;
    }
 static int DOFade(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Text));
         float arg0            = (float)LuaDLL.luaL_checknumber(L, 2);
         float arg1            = (float)LuaDLL.luaL_checknumber(L, 3);
         DG.Tweening.Tweener o = obj.DOFade(arg0, arg1);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #8
0
 // Use this for initialization
 void Start()
 {
     text.DOFade(0.0f, 1.0f).SetEase(Ease.InSine).SetLoops(-1, LoopType.Yoyo);
 }