Пример #1
0
		public void DrawTransitionChooser(UnityEngine.UI.Windows.Plugins.Flow.FlowWindow.AttachItem attach, FlowWindow fromWindow, FlowWindow toWindow, Vector2 offset, float size) {

			var _size = Vector2.one * size;
			var rect = new Rect(Vector2.Lerp(fromWindow.rect.center, toWindow.rect.center, 0.5f) + offset - _size * 0.5f, _size);

			var transitionStyle = ME.Utilities.CacheStyle("UI.Windows.Styles.DefaultSkin", "TransitionIcon", (name) => FlowSystemEditorWindow.defaultSkin.FindStyle("TransitionIcon"));
			var transitionStyleBorder = ME.Utilities.CacheStyle("UI.Windows.Styles.DefaultSkin", "TransitionIconBorder", (name) => FlowSystemEditorWindow.defaultSkin.FindStyle("TransitionIconBorder"));
			if (transitionStyle != null && transitionStyleBorder != null) {

				if (fromWindow.GetScreen() != null) {

					System.Action onClick = () => {
						
						FlowChooserFilter.CreateTransition(fromWindow, toWindow, "/Transitions", (element) => {
							
							FlowSystem.Save();
							
						});

					};

					// Has transition or not?
					var hasTransition = attach.transition != null && attach.transitionParameters != null;
					if (hasTransition == true) {

						var hovered = rect.Contains(Event.current.mousePosition);
						if (attach.editor == null) {

							attach.editor = Editor.CreateEditor(attach.transitionParameters) as IPreviewEditor;
							hovered = true;

						}
						if (attach.editor.HasPreviewGUI() == true) {

							if (hovered == false) {

								attach.editor.OnDisable();

							} else {

								attach.editor.OnEnable();
								
							}

							var style = new GUIStyle(EditorStyles.toolbarButton);
							attach.editor.OnPreviewGUI(Color.white, rect, style, false, false, hovered);

						}

						if (GUI.Button(rect, string.Empty, transitionStyleBorder) == true) {

							onClick();

						}

					} else {
						
						GUI.Box(rect, string.Empty, transitionStyle);
						if (GUI.Button(rect, string.Empty, transitionStyleBorder) == true) {
							
							onClick();

						}

					}

				}

			}

		}
Пример #2
0
		public void DrawWindowLayout(FlowWindow window) {
			
			var flowWindowWithLayout = FlowSystem.GetData().flowWindowWithLayout;
			if (flowWindowWithLayout == true) {
				
				if (this.layoutBoxStyle == null) this.layoutBoxStyle = FlowSystemEditorWindow.defaultSkin.FindStyle("LayoutBox");
				
				GUILayout.Box(string.Empty, this.layoutBoxStyle, GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true));
				var rect = GUILayoutUtility.GetLastRect();
				
				if (window.OnPreviewGUI(rect,
				                        FlowSystemEditorWindow.defaultSkin.button,
				                        this.layoutBoxStyle,
				                        drawInfo: true,
				                        selectable: true,
				                        onCreateScreen: () => {
					
					this.SelectWindow(window);
					FlowChooserFilter.CreateScreen(Selection.activeObject, window.compiledNamespace, "/Screens", () => {
						
						this.SelectWindow(window);
						
					});
					
				}, onCreateLayout: () => {
					
					this.SelectWindow(window);
					Selection.activeObject = window.GetScreen();
					FlowChooserFilter.CreateLayout(Selection.activeObject, Selection.activeGameObject, () => {
						
						this.SelectWindow(window);
						
					});
					
				}) == true) {
					
					// Set for waiting connection
					var element = WindowLayoutElement.waitForComponentConnectionElementTemp;
					
					this.WaitForAttach(window.id, element);
					
					WindowLayoutElement.waitForComponentConnectionTemp = false;
					
				}
				
				UnityEditor.UI.Windows.Plugins.Flow.Flow.OnDrawWindowLayoutGUI(rect, window);
				
			}
			
		}
		public static void CreateTransition(FlowWindow flowWindow, FlowWindow toWindow, string localPath, System.Action<TransitionInputTemplateParameters> callback = null) {

			if (flowWindow.GetScreen() == null) return;

			var screenPath = AssetDatabase.GetAssetPath(flowWindow.GetScreen());
			screenPath = System.IO.Path.GetDirectoryName(screenPath);
			var splitted = screenPath.Split(new string[] {"/"}, System.StringSplitOptions.RemoveEmptyEntries);
			var packagePath = string.Join("/", splitted, 0, splitted.Length - 1);
			var path = packagePath + localPath;

			FlowChooserFilterWindow.Show<TransitionInputTemplateParameters>(
				root: null,
			    onSelect: (element) => {
				
				// Clean up previous transitions if exists
				var attachItem = flowWindow.GetAttachItem(toWindow);
				if (attachItem != null) {
					
					if (attachItem.transition != null && attachItem.transitionParameters != null) {

						AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(attachItem.transitionParameters.gameObject));
						
						attachItem.transition = null;
						attachItem.transitionParameters = null;

					}
					
				}

				if (System.IO.Directory.Exists(path) == false) {

					System.IO.Directory.CreateDirectory(path);

				}

				if (element == null) return;

				var elementPath = AssetDatabase.GetAssetPath(element.gameObject);
				var targetName = "Transition-" + element.gameObject.name + "-" + (toWindow.IsFunction() == true ? FlowSystem.GetWindow(toWindow.functionId).directory : toWindow.directory);
				var targetPath = path + "/" + targetName + ".prefab";

				if (AssetDatabase.CopyAsset(elementPath, targetPath) == true) {

					AssetDatabase.ImportAsset(targetPath);

					var newInstance = AssetDatabase.LoadAssetAtPath<GameObject>(targetPath);
					var instance = newInstance.GetComponent<TransitionInputTemplateParameters>();
					instance.useAsTemplate = false;
					EditorUtility.SetDirty(instance);

					attachItem.transition = instance.transition;
					attachItem.transitionParameters = instance;

					if (callback != null) callback(instance);

				}

			},
			onEveryGUI: (element) => {
				
				// on gui
				
				var style = new GUIStyle(GUI.skin.label);
				style.wordWrap = true;
				
				if (element != null) {

					GUILayout.Label(element.name, style);

				} else {

					GUILayout.Label("None", style);

				}

			},
			predicate: (element) => {

				var elementPath = AssetDatabase.GetAssetPath(element.gameObject);
				var isInPackage = FlowProjectWindowObject.IsValidPackage(elementPath + "/../");

				if (element.transition != null && (isInPackage == true || element.useAsTemplate == true)) {

					var name = element.GetType().FullName;
					var baseName = name.Substring(0, name.IndexOf("Parameters"));

					var type = System.Type.GetType(baseName + ", " + element.GetType().Assembly.FullName, throwOnError: true, ignoreCase: true);
					if (type != null) {

						var attribute = type.GetCustomAttributes(inherit: true).OfType<TransitionCameraAttribute>().FirstOrDefault();
						if (attribute != null) {

							return true;

						} else {

							Debug.Log("No Attribute: " + baseName, element);

						}

					} else {

						Debug.Log("No type: " + baseName);

					}

				}

				return false;

			},
			strongType: false,
			directory: null,
			useCache: false,
			drawNoneOption: true,
			updateRedraw: true);
			
		}