public void DrawTransitionChooser(UnityEngine.UI.Windows.Plugins.Flow.FlowWindow.AttachItem attach, FlowWindow fromWindow, FlowWindow toWindow, Vector2 offset, float size) { var _size = Vector2.one * size; var rect = new Rect(Vector2.Lerp(fromWindow.rect.center, toWindow.rect.center, 0.5f) + offset - _size * 0.5f, _size); var transitionStyle = ME.Utilities.CacheStyle("UI.Windows.Styles.DefaultSkin", "TransitionIcon", (name) => FlowSystemEditorWindow.defaultSkin.FindStyle("TransitionIcon")); var transitionStyleBorder = ME.Utilities.CacheStyle("UI.Windows.Styles.DefaultSkin", "TransitionIconBorder", (name) => FlowSystemEditorWindow.defaultSkin.FindStyle("TransitionIconBorder")); if (transitionStyle != null && transitionStyleBorder != null) { if (fromWindow.GetScreen() != null) { System.Action onClick = () => { FlowChooserFilter.CreateTransition(fromWindow, toWindow, "/Transitions", (element) => { FlowSystem.Save(); }); }; // Has transition or not? var hasTransition = attach.transition != null && attach.transitionParameters != null; if (hasTransition == true) { var hovered = rect.Contains(Event.current.mousePosition); if (attach.editor == null) { attach.editor = Editor.CreateEditor(attach.transitionParameters) as IPreviewEditor; hovered = true; } if (attach.editor.HasPreviewGUI() == true) { if (hovered == false) { attach.editor.OnDisable(); } else { attach.editor.OnEnable(); } var style = new GUIStyle(EditorStyles.toolbarButton); attach.editor.OnPreviewGUI(Color.white, rect, style, false, false, hovered); } if (GUI.Button(rect, string.Empty, transitionStyleBorder) == true) { onClick(); } } else { GUI.Box(rect, string.Empty, transitionStyle); if (GUI.Button(rect, string.Empty, transitionStyleBorder) == true) { onClick(); } } } } }
public void DrawWindowLayout(FlowWindow window) { var flowWindowWithLayout = FlowSystem.GetData().flowWindowWithLayout; if (flowWindowWithLayout == true) { if (this.layoutBoxStyle == null) this.layoutBoxStyle = FlowSystemEditorWindow.defaultSkin.FindStyle("LayoutBox"); GUILayout.Box(string.Empty, this.layoutBoxStyle, GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true)); var rect = GUILayoutUtility.GetLastRect(); if (window.OnPreviewGUI(rect, FlowSystemEditorWindow.defaultSkin.button, this.layoutBoxStyle, drawInfo: true, selectable: true, onCreateScreen: () => { this.SelectWindow(window); FlowChooserFilter.CreateScreen(Selection.activeObject, window.compiledNamespace, "/Screens", () => { this.SelectWindow(window); }); }, onCreateLayout: () => { this.SelectWindow(window); Selection.activeObject = window.GetScreen(); FlowChooserFilter.CreateLayout(Selection.activeObject, Selection.activeGameObject, () => { this.SelectWindow(window); }); }) == true) { // Set for waiting connection var element = WindowLayoutElement.waitForComponentConnectionElementTemp; this.WaitForAttach(window.id, element); WindowLayoutElement.waitForComponentConnectionTemp = false; } UnityEditor.UI.Windows.Plugins.Flow.Flow.OnDrawWindowLayoutGUI(rect, window); } }
public static void CreateTransition(FlowWindow flowWindow, FlowWindow toWindow, string localPath, System.Action<TransitionInputTemplateParameters> callback = null) { if (flowWindow.GetScreen() == null) return; var screenPath = AssetDatabase.GetAssetPath(flowWindow.GetScreen()); screenPath = System.IO.Path.GetDirectoryName(screenPath); var splitted = screenPath.Split(new string[] {"/"}, System.StringSplitOptions.RemoveEmptyEntries); var packagePath = string.Join("/", splitted, 0, splitted.Length - 1); var path = packagePath + localPath; FlowChooserFilterWindow.Show<TransitionInputTemplateParameters>( root: null, onSelect: (element) => { // Clean up previous transitions if exists var attachItem = flowWindow.GetAttachItem(toWindow); if (attachItem != null) { if (attachItem.transition != null && attachItem.transitionParameters != null) { AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(attachItem.transitionParameters.gameObject)); attachItem.transition = null; attachItem.transitionParameters = null; } } if (System.IO.Directory.Exists(path) == false) { System.IO.Directory.CreateDirectory(path); } if (element == null) return; var elementPath = AssetDatabase.GetAssetPath(element.gameObject); var targetName = "Transition-" + element.gameObject.name + "-" + (toWindow.IsFunction() == true ? FlowSystem.GetWindow(toWindow.functionId).directory : toWindow.directory); var targetPath = path + "/" + targetName + ".prefab"; if (AssetDatabase.CopyAsset(elementPath, targetPath) == true) { AssetDatabase.ImportAsset(targetPath); var newInstance = AssetDatabase.LoadAssetAtPath<GameObject>(targetPath); var instance = newInstance.GetComponent<TransitionInputTemplateParameters>(); instance.useAsTemplate = false; EditorUtility.SetDirty(instance); attachItem.transition = instance.transition; attachItem.transitionParameters = instance; if (callback != null) callback(instance); } }, onEveryGUI: (element) => { // on gui var style = new GUIStyle(GUI.skin.label); style.wordWrap = true; if (element != null) { GUILayout.Label(element.name, style); } else { GUILayout.Label("None", style); } }, predicate: (element) => { var elementPath = AssetDatabase.GetAssetPath(element.gameObject); var isInPackage = FlowProjectWindowObject.IsValidPackage(elementPath + "/../"); if (element.transition != null && (isInPackage == true || element.useAsTemplate == true)) { var name = element.GetType().FullName; var baseName = name.Substring(0, name.IndexOf("Parameters")); var type = System.Type.GetType(baseName + ", " + element.GetType().Assembly.FullName, throwOnError: true, ignoreCase: true); if (type != null) { var attribute = type.GetCustomAttributes(inherit: true).OfType<TransitionCameraAttribute>().FirstOrDefault(); if (attribute != null) { return true; } else { Debug.Log("No Attribute: " + baseName, element); } } else { Debug.Log("No type: " + baseName); } } return false; }, strongType: false, directory: null, useCache: false, drawNoneOption: true, updateRedraw: true); }