public LensDistortionUrpPass(Camera camera, RenderTexture targetTexture) { m_LensDistortionCrossPipelinePass = new LensDistortionCrossPipelinePass(camera, targetTexture); ConfigureTarget(targetTexture, targetTexture.depthBuffer); m_LensDistortionCrossPipelinePass.Setup(); }
protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd) { EnsureInit(); lensDistortionCrossPipelinePass.Setup(); }