public LensDistortionUrpPass(Camera camera, RenderTexture targetTexture)
 {
     m_LensDistortionCrossPipelinePass = new LensDistortionCrossPipelinePass(camera, targetTexture);
     ConfigureTarget(targetTexture, targetTexture.depthBuffer);
     m_LensDistortionCrossPipelinePass.Setup();
 }
コード例 #2
0
 protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd)
 {
     EnsureInit();
     lensDistortionCrossPipelinePass.Setup();
 }