static private GetInputWeightValidated ( |
||
playable | ||
index | int | |
typeofPlayable | ||
Результат | float |
public float GetInputWeight(int index) { return(Playables.GetInputWeightValidated(this, index, base.GetType())); }
public unsafe float GetInputWeight(int index) => Playables.GetInputWeightValidated(*((Playable *)this), index, base.GetType());
/// <summary> /// <para>Get the weight of the Playable at a specified index.</para> /// </summary> /// <param name="index">Index of the input.</param> /// <returns> /// <para>Weight of the input Playable. Returns -1 if there is no input connected at this input index.</para> /// </returns> public float GetInputWeight(int index) => Playables.GetInputWeightValidated((Playable)this, index, base.GetType());