static public int constructor(IntPtr l) {
		try {
			UnityEngine.Experimental.Director.FrameData o;
			o=new UnityEngine.Experimental.Director.FrameData();
			pushValue(l,true);
			pushValue(l,o);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.FrameData o;
         o = new UnityEngine.Experimental.Director.FrameData();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #3
0
 /// <summary>
 ///   <para>Evaluates the Playable with a delta time.</para>
 /// </summary>
 /// <param name="info">The Experimental.Director.FrameData for the current frame.</param>
 /// <param name="playerData">Custom data passed down the tree, specified in DirectorPlayer.Play.</param>
 public virtual void ProcessFrame(FrameData info, object playerData)
 {
 }
Пример #4
0
 /// <summary>
 ///   <para>Prepares the Experimental.Director.Playable tree for the next frame. PrepareFrame is called before the tree is evaluated.</para>
 /// </summary>
 /// <param name="info">Data for the current frame.</param>
 public virtual void PrepareFrame(FrameData info)
 {
 }