static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Director.FrameData o; o=new UnityEngine.Experimental.Director.FrameData(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Director.FrameData o; o = new UnityEngine.Experimental.Director.FrameData(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
/// <summary> /// <para>Evaluates the Playable with a delta time.</para> /// </summary> /// <param name="info">The Experimental.Director.FrameData for the current frame.</param> /// <param name="playerData">Custom data passed down the tree, specified in DirectorPlayer.Play.</param> public virtual void ProcessFrame(FrameData info, object playerData) { }
/// <summary> /// <para>Prepares the Experimental.Director.Playable tree for the next frame. PrepareFrame is called before the tree is evaluated.</para> /// </summary> /// <param name="info">Data for the current frame.</param> public virtual void PrepareFrame(FrameData info) { }