RemoveInput() публичный Метод

public RemoveInput ( AnimationPlayable playable ) : bool
playable AnimationPlayable
Результат bool
Пример #1
0
 static public int RemoveInput(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(UnityEngine.Experimental.Director.AnimationPlayable)))
         {
             UnityEngine.Experimental.Director.AnimationPlayable self = (UnityEngine.Experimental.Director.AnimationPlayable)checkSelf(l);
             UnityEngine.Experimental.Director.AnimationPlayable a1;
             checkType(l, 2, out a1);
             var ret = self.RemoveInput(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(int)))
         {
             UnityEngine.Experimental.Director.AnimationPlayable self = (UnityEngine.Experimental.Director.AnimationPlayable)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             var ret = self.RemoveInput(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 internal static bool RemoveInputValidated(AnimationPlayable target, Playable playable, System.Type typeofTarget)
 {
     return(target.RemoveInput(playable));
 }
 internal static bool RemoveInputValidated(AnimationPlayable target, Playable playable, System.Type typeofTarget)
 {
     return target.RemoveInput(playable);
 }
 internal static bool RemoveInputValidated(AnimationPlayable target, int index, System.Type typeofTarget)
 {
     return(target.RemoveInput(index));
 }
 internal static bool RemoveInputValidated(AnimationPlayable target, int index, System.Type typeofTarget)
 {
     return target.RemoveInput(index);
 }