Do() статический приватный Метод

static private Do ( int id, Vector3 position, Vector3 handleDirection, Vector3 slideDirection, float size, Handles capFunction, float snap ) : Vector3
id int
position Vector3
handleDirection Vector3
slideDirection Vector3
size float
capFunction UnityEditor.Handles
snap float
Результат Vector3
Пример #1
0
 internal static Vector3 Do(int id, Vector3 position, Vector3 direction, float size, Handles.DrawCapFunction drawFunc, float snap)
 {
     return(Slider1D.Do(id, position, direction, direction, size, drawFunc, snap));
 }
Пример #2
0
 internal static Vector3 Do(int id, Vector3 position, Vector3 direction, float size, Handles.CapFunction capFunction, float snap)
 {
     return(Slider1D.Do(id, position, Vector3.zero, direction, direction, size, capFunction, snap));
 }