INTERNAL_CALL_GetPropertyPreviewRegionFilled() приватный Метод

private INTERNAL_CALL_GetPropertyPreviewRegionFilled ( int previewWidth, int previewHeight, bool useCurveRanges, Rect &curveRanges, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color &color, Color &topFillColor, Color &bottomFillColor ) : Texture2D
previewWidth int
previewHeight int
useCurveRanges bool
curveRanges UnityEngine.Rect
property UnityEditor.SerializedProperty
property2 UnityEditor.SerializedProperty
color Color
topFillColor Color
bottomFillColor Color
Результат UnityEngine.Texture2D
 public static Texture2D GetPropertyPreviewRegionFilled(int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, SerializedProperty property, SerializedProperty property2, Color color, Color topFillColor, Color bottomFillColor)
 {
     return(AnimationCurvePreviewCache.INTERNAL_CALL_GetPropertyPreviewRegionFilled(previewWidth, previewHeight, useCurveRanges, ref curveRanges, property, property2, ref color, ref topFillColor, ref bottomFillColor));
 }