private INTERNAL_CALL_GetPropertyPreviewRegionFilled ( int previewWidth, int previewHeight, bool useCurveRanges, |
||
previewWidth | int | |
previewHeight | int | |
useCurveRanges | bool | |
curveRanges | ||
property | UnityEditor.SerializedProperty | |
property2 | UnityEditor.SerializedProperty | |
color | Color | |
topFillColor | Color | |
bottomFillColor | Color | |
Результат |
public static Texture2D GetPropertyPreviewRegionFilled(int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, SerializedProperty property, SerializedProperty property2, Color color, Color topFillColor, Color bottomFillColor) { return(AnimationCurvePreviewCache.INTERNAL_CALL_GetPropertyPreviewRegionFilled(previewWidth, previewHeight, useCurveRanges, ref curveRanges, property, property2, ref color, ref topFillColor, ref bottomFillColor)); }