static private Remove ( Object obj ) : void | ||
obj | Object | |
Результат | void |
internal static void Remove(UnityEngine.Object obj) { if (obj != null) { Selection.Remove(obj.GetInstanceID()); } }
internal static void Remove(UnityEngine.Object obj) { if (!(obj != (UnityEngine.Object)null)) { return; } Selection.Remove(obj.GetInstanceID()); }