static private Add ( Object obj ) : void | ||
obj | Object | |
Результат | void |
internal static void Add(UnityEngine.Object obj) { if (!(obj != (UnityEngine.Object)null)) { return; } Selection.Add(obj.GetInstanceID()); }
internal static void Add(UnityEngine.Object obj) { if (!(obj != (UnityEngine.Object)null)) { return; } Selection.Add(obj.GetInstanceID()); }