internal void SetSearchFilter(SearchFilter filter)
 {
     if (UnityConnect.instance.userInfo.whitelisted && Collab.instance.collabInfo.whitelisted)
     {
         this.SetSearchFilterINTERNAL(SearchFilter.Split(filter.nameFilter), filter.classNames, filter.assetLabels, filter.assetBundleNames, filter.versionControlStates, filter.referencingInstanceIDs, filter.scenePaths, filter.showAllHits);
     }
     else
     {
         this.SetSearchFilterINTERNAL(SearchFilter.Split(filter.nameFilter), filter.classNames, filter.assetLabels, filter.assetBundleNames, new string[0], filter.referencingInstanceIDs, filter.scenePaths, filter.showAllHits);
     }
 }
 // 4.0 interface (made internal for now)
 internal void SetSearchFilter(SearchFilter filter)
 {
     SetSearchFilterImpl(SearchFilter.Split(filter.nameFilter), filter.classNames, filter.assetLabels, filter.assetBundleNames, filter.versionControlStates, filter.softLockControlStates, filter.referencingInstanceIDs, filter.sceneHandles, filter.GlobToRegex().ToArray(), filter.showAllHits);
 }
 internal void SetSearchFilter(SearchFilter filter)
 {
     SetSearchFilterINTERNAL(SearchFilter.Split(filter.nameFilter), filter.classNames, filter.assetLabels, filter.assetBundleNames, filter.versionControlStates, filter.softLockControlStates, filter.referencingInstanceIDs, filter.scenePaths, filter.showAllHits);
 }
Пример #4
0
 internal void SetSearchFilter(SearchFilter filter)
 {
     this.SetSearchFilterINTERNAL(SearchFilter.Split(filter.nameFilter), filter.classNames, filter.assetLabels, filter.assetBundleNames, filter.referencingInstanceIDs, filter.showAllHits);
 }