internal void SetSearchFilter(SearchFilter filter) { if (UnityConnect.instance.userInfo.whitelisted && Collab.instance.collabInfo.whitelisted) { this.SetSearchFilterINTERNAL(SearchFilter.Split(filter.nameFilter), filter.classNames, filter.assetLabels, filter.assetBundleNames, filter.versionControlStates, filter.referencingInstanceIDs, filter.scenePaths, filter.showAllHits); } else { this.SetSearchFilterINTERNAL(SearchFilter.Split(filter.nameFilter), filter.classNames, filter.assetLabels, filter.assetBundleNames, new string[0], filter.referencingInstanceIDs, filter.scenePaths, filter.showAllHits); } }
// 4.0 interface (made internal for now) internal void SetSearchFilter(SearchFilter filter) { SetSearchFilterImpl(SearchFilter.Split(filter.nameFilter), filter.classNames, filter.assetLabels, filter.assetBundleNames, filter.versionControlStates, filter.softLockControlStates, filter.referencingInstanceIDs, filter.sceneHandles, filter.GlobToRegex().ToArray(), filter.showAllHits); }
internal void SetSearchFilter(SearchFilter filter) { SetSearchFilterINTERNAL(SearchFilter.Split(filter.nameFilter), filter.classNames, filter.assetLabels, filter.assetBundleNames, filter.versionControlStates, filter.softLockControlStates, filter.referencingInstanceIDs, filter.scenePaths, filter.showAllHits); }
internal void SetSearchFilter(SearchFilter filter) { this.SetSearchFilterINTERNAL(SearchFilter.Split(filter.nameFilter), filter.classNames, filter.assetLabels, filter.assetBundleNames, filter.referencingInstanceIDs, filter.showAllHits); }