GetPrefabParent() приватный Метод

private GetPrefabParent ( Object source ) : Object
source Object
Результат Object
Пример #1
0
 private void DoPrefabButtons(PrefabType prefabType, GameObject go)
 {
     if (this.m_HasInstance)
     {
         using (new EditorGUI.DisabledScope(EditorApplication.isPlayingOrWillChangePlaymode))
         {
             EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
             GUIContent gUIContent = (base.targets.Length <= 1) ? GameObjectInspector.s_Styles.goTypeLabel[(int)prefabType] : GameObjectInspector.s_Styles.goTypeLabelMultiple;
             if (gUIContent != null)
             {
                 EditorGUILayout.BeginHorizontal(new GUILayoutOption[]
                 {
                     GUILayout.Width(24f + GameObjectInspector.s_Styles.tagFieldWidth)
                 });
                 GUILayout.FlexibleSpace();
                 if (prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.MissingPrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
                 {
                     GUI.contentColor = GUI.skin.GetStyle("CN StatusWarn").normal.textColor;
                     GUILayout.Label(gUIContent, EditorStyles.whiteLabel, new GUILayoutOption[]
                     {
                         GUILayout.ExpandWidth(false)
                     });
                     GUI.contentColor = Color.white;
                 }
                 else
                 {
                     GUILayout.Label(gUIContent, new GUILayoutOption[]
                     {
                         GUILayout.ExpandWidth(false)
                     });
                 }
                 EditorGUILayout.EndHorizontal();
             }
             if (base.targets.Length > 1)
             {
                 GUILayout.Label("Instance Management Disabled", GameObjectInspector.s_Styles.instanceManagementInfo, new GUILayoutOption[0]);
             }
             else
             {
                 if (prefabType != PrefabType.MissingPrefabInstance)
                 {
                     if (GUILayout.Button("Select", "MiniButtonLeft", new GUILayoutOption[0]))
                     {
                         Selection.activeObject = PrefabUtility.GetPrefabParent(base.target);
                         EditorGUIUtility.PingObject(Selection.activeObject);
                     }
                 }
                 using (new EditorGUI.DisabledScope(AnimationMode.InAnimationMode()))
                 {
                     if (prefabType != PrefabType.MissingPrefabInstance)
                     {
                         if (GUILayout.Button("Revert", "MiniButtonMid", new GUILayoutOption[0]))
                         {
                             PrefabUtility.RevertPrefabInstanceWithUndo(go);
                             if (go != null)
                             {
                                 this.CalculatePrefabStatus();
                             }
                             GUIUtility.ExitGUI();
                         }
                         if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
                         {
                             GameObject gameObject = PrefabUtility.FindValidUploadPrefabInstanceRoot(go);
                             GUI.enabled = (gameObject != null && !AnimationMode.InAnimationMode());
                             if (GUILayout.Button("Apply", "MiniButtonRight", new GUILayoutOption[0]))
                             {
                                 UnityEngine.Object prefabParent = PrefabUtility.GetPrefabParent(gameObject);
                                 string             assetPath    = AssetDatabase.GetAssetPath(prefabParent);
                                 bool flag = Provider.PromptAndCheckoutIfNeeded(new string[]
                                 {
                                     assetPath
                                 }, "The version control requires you to check out the prefab before applying changes.");
                                 if (flag)
                                 {
                                     PrefabUtility.ReplacePrefabWithUndo(gameObject);
                                     this.CalculatePrefabStatus();
                                     GUIUtility.ExitGUI();
                                 }
                             }
                         }
                     }
                 }
                 if (prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.ModelPrefabInstance)
                 {
                     if (GUILayout.Button("Open", "MiniButtonRight", new GUILayoutOption[0]))
                     {
                         AssetDatabase.OpenAsset(PrefabUtility.GetPrefabParent(base.target));
                         GUIUtility.ExitGUI();
                     }
                 }
             }
             EditorGUILayout.EndHorizontal();
         }
     }
 }
Пример #2
0
        internal bool DrawInspector(Rect contentRect)
        {
            int  num6;
            bool flag4;

            if (s_styles == null)
            {
                s_styles = new Styles();
            }
            base.serializedObject.Update();
            GameObject target = this.target as GameObject;

            EditorGUIUtility.labelWidth = 52f;
            bool enabled = GUI.enabled;

            GUI.enabled = true;
            GUI.Label(new Rect(contentRect.x, contentRect.y, contentRect.width, contentRect.height + 3f), GUIContent.none, EditorStyles.inspectorBig);
            GUI.enabled = enabled;
            float      width  = contentRect.width;
            float      y      = contentRect.y;
            GUIContent goIcon = null;
            PrefabType none   = PrefabType.None;

            if (this.m_AllOfSamePrefabType)
            {
                none = PrefabUtility.GetPrefabType(target);
                switch (none)
                {
                case PrefabType.None:
                    goIcon = s_styles.goIcon;
                    break;

                case PrefabType.Prefab:
                case PrefabType.PrefabInstance:
                case PrefabType.DisconnectedPrefabInstance:
                    goIcon = s_styles.prefabIcon;
                    break;

                case PrefabType.ModelPrefab:
                case PrefabType.ModelPrefabInstance:
                case PrefabType.DisconnectedModelPrefabInstance:
                    goIcon = s_styles.modelIcon;
                    break;

                case PrefabType.MissingPrefabInstance:
                    goIcon = s_styles.prefabIcon;
                    break;
                }
            }
            else
            {
                goIcon = s_styles.typelessIcon;
            }
            EditorGUI.ObjectIconDropDown(new Rect(3f, 4f + y, 24f, 24f), base.targets, true, goIcon.image as Texture2D, this.m_Icon);
            EditorGUI.BeginDisabledGroup(none == PrefabType.ModelPrefab);
            EditorGUI.PropertyField(new Rect(34f, 4f + y, 14f, 14f), this.m_IsActive, GUIContent.none);
            float num3 = s_styles.staticFieldToggleWidth + 15f;
            float num4 = ((width - 52f) - num3) - 5f;

            EditorGUI.BeginChangeCheck();
            EditorGUI.showMixedValue = this.m_Name.hasMultipleDifferentValues;
            string name = EditorGUI.DelayedTextField(new Rect(52f, (4f + y) + 1f, num4, 16f), target.name, null, EditorStyles.textField);

            EditorGUI.showMixedValue = false;
            if (EditorGUI.EndChangeCheck())
            {
                foreach (UnityEngine.Object obj3 in base.targets)
                {
                    ObjectNames.SetNameSmart(obj3 as GameObject, name);
                }
            }
            Rect totalPosition = new Rect(width - num3, 4f + y, s_styles.staticFieldToggleWidth, 16f);

            EditorGUI.BeginProperty(totalPosition, GUIContent.none, this.m_StaticEditorFlags);
            EditorGUI.BeginChangeCheck();
            Rect position = totalPosition;

            EditorGUI.showMixedValue |= ShowMixedStaticEditorFlags((StaticEditorFlags)this.m_StaticEditorFlags.intValue);
            Event     current = Event.current;
            EventType type    = current.type;
            bool      flag2   = (current.type == EventType.MouseDown) && (current.button != 0);

            if (flag2)
            {
                current.type = EventType.Ignore;
            }
            bool flagValue = EditorGUI.ToggleLeft(position, "Static", target.isStatic);

            if (flag2)
            {
                current.type = type;
            }
            EditorGUI.showMixedValue = false;
            if (EditorGUI.EndChangeCheck())
            {
                SceneModeUtility.SetStaticFlags(base.targets, -1, flagValue);
                base.serializedObject.SetIsDifferentCacheDirty();
            }
            EditorGUI.EndProperty();
            EditorGUI.BeginChangeCheck();
            EditorGUI.showMixedValue = this.m_StaticEditorFlags.hasMultipleDifferentValues;
            EditorGUI.EnumMaskField(new Rect(totalPosition.x + s_styles.staticFieldToggleWidth, totalPosition.y, 10f, 14f), GameObjectUtility.GetStaticEditorFlags(target), s_styles.staticDropdown, out num6, out flag4);
            EditorGUI.showMixedValue = false;
            if (EditorGUI.EndChangeCheck())
            {
                SceneModeUtility.SetStaticFlags(base.targets, num6, flag4);
                base.serializedObject.SetIsDifferentCacheDirty();
            }
            float num7 = 4f;
            float num8 = 4f;

            EditorGUIUtility.fieldWidth = ((((width - num7) - 52f) - s_styles.layerFieldWidth) - num8) / 2f;
            string tag = null;

            try
            {
                tag = target.tag;
            }
            catch (Exception)
            {
                tag = "Undefined";
            }
            EditorGUIUtility.labelWidth = s_styles.tagFieldWidth;
            Rect rect3 = new Rect(52f - EditorGUIUtility.labelWidth, 24f + y, EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth, 16f);

            EditorGUI.BeginProperty(rect3, GUIContent.none, this.m_Tag);
            EditorGUI.BeginChangeCheck();
            string str3 = EditorGUI.TagField(rect3, EditorGUIUtility.TempContent("Tag"), tag);

            if (EditorGUI.EndChangeCheck())
            {
                this.m_Tag.stringValue = str3;
                Undo.RecordObjects(base.targets, "Change Tag of " + this.targetTitle);
                foreach (UnityEngine.Object obj4 in base.targets)
                {
                    (obj4 as GameObject).tag = str3;
                }
            }
            EditorGUI.EndProperty();
            EditorGUIUtility.labelWidth = s_styles.layerFieldWidth;
            rect3 = new Rect((52f + EditorGUIUtility.fieldWidth) + num7, 24f + y, EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth, 16f);
            EditorGUI.BeginProperty(rect3, GUIContent.none, this.m_Layer);
            EditorGUI.BeginChangeCheck();
            int layer = EditorGUI.LayerField(rect3, EditorGUIUtility.TempContent("Layer"), target.layer);

            if (EditorGUI.EndChangeCheck())
            {
                GameObjectUtility.ShouldIncludeChildren children = GameObjectUtility.DisplayUpdateChildrenDialogIfNeeded(base.targets.OfType <GameObject>(), "Change Layer", "Do you want to set layer to " + InternalEditorUtility.GetLayerName(layer) + " for all child objects as well?");
                if (children != GameObjectUtility.ShouldIncludeChildren.Cancel)
                {
                    this.m_Layer.intValue = layer;
                    this.SetLayer(layer, children == GameObjectUtility.ShouldIncludeChildren.IncludeChildren);
                }
            }
            EditorGUI.EndProperty();
            if (!this.m_HasInstance || EditorApplication.isPlayingOrWillChangePlaymode)
            {
                goto Label_0992;
            }
            float      num11    = ((width - 52f) - 5f) / 3f;
            Rect       rect4    = new Rect(52f + (num11 * 0f), 44f + y, num11, 15f);
            Rect       rect5    = new Rect(52f + (num11 * 1f), 44f + y, num11, 15f);
            Rect       rect6    = new Rect(52f + (num11 * 2f), 44f + y, num11, 15f);
            Rect       rect7    = new Rect(52f, 44f + y, num11 * 3f, 15f);
            GUIContent content2 = (base.targets.Length <= 1) ? s_styles.goTypeLabel[(int)none] : s_styles.goTypeLabelMultiple;

            if (content2 != null)
            {
                float x = GUI.skin.label.CalcSize(content2).x;
                switch (none)
                {
                case PrefabType.DisconnectedModelPrefabInstance:
                case PrefabType.MissingPrefabInstance:
                case PrefabType.DisconnectedPrefabInstance:
                    GUI.contentColor = GUI.skin.GetStyle("CN StatusWarn").normal.textColor;
                    if (none == PrefabType.MissingPrefabInstance)
                    {
                        GUI.Label(new Rect(52f, 44f + y, (width - 52f) - 5f, 18f), content2, EditorStyles.whiteLabel);
                    }
                    else
                    {
                        GUI.Label(new Rect((52f - x) - 5f, 44f + y, (width - 52f) - 5f, 18f), content2, EditorStyles.whiteLabel);
                    }
                    GUI.contentColor = Color.white;
                    goto Label_078B;
                }
                Rect rect8 = new Rect((52f - x) - 5f, 44f + y, x, 18f);
                GUI.Label(rect8, content2);
            }
Label_078B:
            if (base.targets.Length > 1)
            {
                GUI.Label(rect7, "Instance Management Disabled", s_styles.instanceManagementInfo);
            }
            else
            {
                if ((none != PrefabType.MissingPrefabInstance) && GUI.Button(rect4, "Select", "MiniButtonLeft"))
                {
                    Selection.activeObject = PrefabUtility.GetPrefabParent(this.target);
                    EditorGUIUtility.PingObject(Selection.activeObject);
                }
                if (((none == PrefabType.DisconnectedModelPrefabInstance) || (none == PrefabType.DisconnectedPrefabInstance)) && GUI.Button(rect5, "Revert", "MiniButtonMid"))
                {
                    Undo.RegisterFullObjectHierarchyUndo(target, "Revert to prefab");
                    PrefabUtility.ReconnectToLastPrefab(target);
                    PrefabUtility.RevertPrefabInstance(target);
                    this.CalculatePrefabStatus();
                    Undo.RegisterCreatedObjectUndo(target, "Reconnect prefab");
                    GUIUtility.ExitGUI();
                }
                bool flag5 = GUI.enabled;
                GUI.enabled = GUI.enabled && !AnimationMode.InAnimationMode();
                if (((none == PrefabType.ModelPrefabInstance) || (none == PrefabType.PrefabInstance)) && GUI.Button(rect5, "Revert", "MiniButtonMid"))
                {
                    Undo.RegisterFullObjectHierarchyUndo(target, "Revert Prefab Instance");
                    PrefabUtility.RevertPrefabInstance(target);
                    this.CalculatePrefabStatus();
                    GUIUtility.ExitGUI();
                }
                if ((none == PrefabType.PrefabInstance) || (none == PrefabType.DisconnectedPrefabInstance))
                {
                    GameObject source = PrefabUtility.FindValidUploadPrefabInstanceRoot(target);
                    GUI.enabled = (source != null) && !AnimationMode.InAnimationMode();
                    if (GUI.Button(rect6, "Apply", "MiniButtonRight"))
                    {
                        UnityEngine.Object prefabParent = PrefabUtility.GetPrefabParent(source);
                        string             assetPath    = AssetDatabase.GetAssetPath(prefabParent);
                        string[]           assets       = new string[] { assetPath };
                        if (Provider.PromptAndCheckoutIfNeeded(assets, "The version control requires you to check out the prefab before applying changes."))
                        {
                            PrefabUtility.ReplacePrefab(source, prefabParent, ReplacePrefabOptions.ConnectToPrefab);
                            this.CalculatePrefabStatus();
                            GUIUtility.ExitGUI();
                        }
                    }
                }
                GUI.enabled = flag5;
                if (((none == PrefabType.DisconnectedModelPrefabInstance) || (none == PrefabType.ModelPrefabInstance)) && GUI.Button(rect6, "Open", "MiniButtonRight"))
                {
                    AssetDatabase.OpenAsset(PrefabUtility.GetPrefabParent(this.target));
                    GUIUtility.ExitGUI();
                }
            }
Label_0992:
            EditorGUI.EndDisabledGroup();
            base.serializedObject.ApplyModifiedProperties();
            return(true);
        }
Пример #3
0
 public static UnityEngine.Object GetPrefabParent(UnityEngine.Object source)
 {
     return(PrefabUtility.GetPrefabParent(source));
 }
Пример #4
0
        internal bool DrawInspector(Rect contentRect)
        {
            if (GameObjectInspector.s_styles == null)
            {
                GameObjectInspector.s_styles = new GameObjectInspector.Styles();
            }
            base.serializedObject.Update();
            GameObject gameObject = this.target as GameObject;

            EditorGUIUtility.labelWidth = 52f;
            bool enabled = GUI.enabled;

            GUI.enabled = true;
            GUI.Label(new Rect(contentRect.x, contentRect.y, contentRect.width, contentRect.height + 3f), GUIContent.none, EditorStyles.inspectorBig);
            GUI.enabled = enabled;
            float      width      = contentRect.width;
            float      y          = contentRect.y;
            GUIContent gUIContent = null;
            PrefabType prefabType = PrefabType.None;

            if (this.m_AllOfSamePrefabType)
            {
                prefabType = PrefabUtility.GetPrefabType(gameObject);
                switch (prefabType)
                {
                case PrefabType.None:
                    gUIContent = GameObjectInspector.s_styles.goIcon;
                    break;

                case PrefabType.Prefab:
                case PrefabType.PrefabInstance:
                case PrefabType.DisconnectedPrefabInstance:
                    gUIContent = GameObjectInspector.s_styles.prefabIcon;
                    break;

                case PrefabType.ModelPrefab:
                case PrefabType.ModelPrefabInstance:
                case PrefabType.DisconnectedModelPrefabInstance:
                    gUIContent = GameObjectInspector.s_styles.modelIcon;
                    break;

                case PrefabType.MissingPrefabInstance:
                    gUIContent = GameObjectInspector.s_styles.prefabIcon;
                    break;
                }
            }
            else
            {
                gUIContent = GameObjectInspector.s_styles.typelessIcon;
            }
            EditorGUI.ObjectIconDropDown(new Rect(3f, 4f + y, 24f, 24f), base.targets, true, gUIContent.image as Texture2D, this.m_Icon);
            EditorGUI.BeginDisabledGroup(prefabType == PrefabType.ModelPrefab);
            EditorGUI.PropertyField(new Rect(34f, 4f + y, 14f, 14f), this.m_IsActive, GUIContent.none);
            float num    = GameObjectInspector.s_styles.staticFieldToggleWidth + 15f;
            float width2 = width - 52f - num - 5f;

            EditorGUI.DelayedTextField(new Rect(52f, 4f + y + 1f, width2, 16f), this.m_Name, GUIContent.none);
            Rect rect = new Rect(width - num, 4f + y, GameObjectInspector.s_styles.staticFieldToggleWidth, 16f);

            EditorGUI.BeginProperty(rect, GUIContent.none, this.m_StaticEditorFlags);
            EditorGUI.BeginChangeCheck();
            Rect position = rect;

            EditorGUI.showMixedValue |= GameObjectInspector.ShowMixedStaticEditorFlags((StaticEditorFlags)this.m_StaticEditorFlags.intValue);
            Event     current = Event.current;
            EventType type    = current.type;
            bool      flag    = current.type == EventType.MouseDown && current.button != 0;

            if (flag)
            {
                current.type = EventType.Ignore;
            }
            bool flagValue = EditorGUI.ToggleLeft(position, "Static", gameObject.isStatic);

            if (flag)
            {
                current.type = type;
            }
            EditorGUI.showMixedValue = false;
            if (EditorGUI.EndChangeCheck())
            {
                SceneModeUtility.SetStaticFlags(base.targets, -1, flagValue);
                base.serializedObject.SetIsDifferentCacheDirty();
            }
            EditorGUI.EndProperty();
            EditorGUI.BeginChangeCheck();
            EditorGUI.showMixedValue = this.m_StaticEditorFlags.hasMultipleDifferentValues;
            int  changedFlags;
            bool flagValue2;

            EditorGUI.EnumMaskField(new Rect(rect.x + GameObjectInspector.s_styles.staticFieldToggleWidth, rect.y, 10f, 14f), GameObjectUtility.GetStaticEditorFlags(gameObject), GameObjectInspector.s_styles.staticDropdown, out changedFlags, out flagValue2);
            EditorGUI.showMixedValue = false;
            if (EditorGUI.EndChangeCheck())
            {
                SceneModeUtility.SetStaticFlags(base.targets, changedFlags, flagValue2);
                base.serializedObject.SetIsDifferentCacheDirty();
            }
            float num2 = 4f;
            float num3 = 4f;

            EditorGUIUtility.fieldWidth = (width - num2 - 52f - GameObjectInspector.s_styles.layerFieldWidth - num3) / 2f;
            string tag = null;

            try
            {
                tag = gameObject.tag;
            }
            catch (Exception)
            {
                tag = "Undefined";
            }
            EditorGUIUtility.labelWidth = GameObjectInspector.s_styles.tagFieldWidth;
            Rect rect2 = new Rect(52f - EditorGUIUtility.labelWidth, 24f + y, EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth, 16f);

            EditorGUI.BeginProperty(rect2, GUIContent.none, this.m_Tag);
            EditorGUI.BeginChangeCheck();
            string text = EditorGUI.TagField(rect2, EditorGUIUtility.TempContent("Tag"), tag);

            if (EditorGUI.EndChangeCheck())
            {
                this.m_Tag.stringValue = text;
                Undo.RecordObjects(base.targets, "Change Tag of " + this.targetTitle);
                UnityEngine.Object[] targets = base.targets;
                for (int i = 0; i < targets.Length; i++)
                {
                    UnityEngine.Object @object = targets[i];
                    (@object as GameObject).tag = text;
                }
            }
            EditorGUI.EndProperty();
            EditorGUIUtility.labelWidth = GameObjectInspector.s_styles.layerFieldWidth;
            rect2 = new Rect(52f + EditorGUIUtility.fieldWidth + num2, 24f + y, EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth, 16f);
            EditorGUI.BeginProperty(rect2, GUIContent.none, this.m_Layer);
            EditorGUI.BeginChangeCheck();
            int num4 = EditorGUI.LayerField(rect2, EditorGUIUtility.TempContent("Layer"), gameObject.layer);

            if (EditorGUI.EndChangeCheck())
            {
                GameObjectUtility.ShouldIncludeChildren shouldIncludeChildren = GameObjectUtility.DisplayUpdateChildrenDialogIfNeeded(base.targets.OfType <GameObject>(), "Change Layer", "Do you want to set layer to " + InternalEditorUtility.GetLayerName(num4) + " for all child objects as well?");
                if (shouldIncludeChildren != GameObjectUtility.ShouldIncludeChildren.Cancel)
                {
                    this.m_Layer.intValue = num4;
                    this.SetLayer(num4, shouldIncludeChildren == GameObjectUtility.ShouldIncludeChildren.IncludeChildren);
                }
            }
            EditorGUI.EndProperty();
            if (this.m_HasInstance && !EditorApplication.isPlayingOrWillChangePlaymode)
            {
                float      num5        = (width - 52f - 5f) / 3f;
                Rect       position2   = new Rect(52f + num5 * 0f, 44f + y, num5, 15f);
                Rect       position3   = new Rect(52f + num5 * 1f, 44f + y, num5, 15f);
                Rect       position4   = new Rect(52f + num5 * 2f, 44f + y, num5, 15f);
                Rect       position5   = new Rect(52f, 44f + y, num5 * 3f, 15f);
                GUIContent gUIContent2 = (base.targets.Length <= 1) ? GameObjectInspector.s_styles.goTypeLabel[(int)prefabType] : GameObjectInspector.s_styles.goTypeLabelMultiple;
                if (gUIContent2 != null)
                {
                    float x = GUI.skin.label.CalcSize(gUIContent2).x;
                    if (prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.MissingPrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
                    {
                        GUI.contentColor = GUI.skin.GetStyle("CN StatusWarn").normal.textColor;
                        if (prefabType == PrefabType.MissingPrefabInstance)
                        {
                            GUI.Label(new Rect(52f, 44f + y, width - 52f - 5f, 18f), gUIContent2, EditorStyles.whiteLabel);
                        }
                        else
                        {
                            GUI.Label(new Rect(52f - x - 5f, 44f + y, width - 52f - 5f, 18f), gUIContent2, EditorStyles.whiteLabel);
                        }
                        GUI.contentColor = Color.white;
                    }
                    else
                    {
                        Rect position6 = new Rect(52f - x - 5f, 44f + y, x, 18f);
                        GUI.Label(position6, gUIContent2);
                    }
                }
                if (base.targets.Length > 1)
                {
                    GUI.Label(position5, "Instance Management Disabled", GameObjectInspector.s_styles.instanceManagementInfo);
                }
                else
                {
                    if (prefabType != PrefabType.MissingPrefabInstance && GUI.Button(position2, "Select", "MiniButtonLeft"))
                    {
                        Selection.activeObject = PrefabUtility.GetPrefabParent(this.target);
                        EditorGUIUtility.PingObject(Selection.activeObject);
                    }
                    if ((prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance) && GUI.Button(position3, "Revert", "MiniButtonMid"))
                    {
                        Undo.RegisterFullObjectHierarchyUndo(gameObject, "Revert to prefab");
                        PrefabUtility.ReconnectToLastPrefab(gameObject);
                        PrefabUtility.RevertPrefabInstance(gameObject);
                        this.CalculatePrefabStatus();
                        Undo.RegisterCreatedObjectUndo(gameObject, "Reconnect prefab");
                        GUIUtility.ExitGUI();
                    }
                    bool enabled2 = GUI.enabled;
                    GUI.enabled = (GUI.enabled && !AnimationMode.InAnimationMode());
                    if ((prefabType == PrefabType.ModelPrefabInstance || prefabType == PrefabType.PrefabInstance) && GUI.Button(position3, "Revert", "MiniButtonMid"))
                    {
                        Undo.RegisterFullObjectHierarchyUndo(gameObject, "Revert Prefab Instance");
                        PrefabUtility.RevertPrefabInstance(gameObject);
                        this.CalculatePrefabStatus();
                        Undo.RegisterCreatedObjectUndo(gameObject, "Revert prefab");
                        GUIUtility.ExitGUI();
                    }
                    if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
                    {
                        GameObject gameObject2 = PrefabUtility.FindValidUploadPrefabInstanceRoot(gameObject);
                        GUI.enabled = (gameObject2 != null && !AnimationMode.InAnimationMode());
                        if (GUI.Button(position4, "Apply", "MiniButtonRight"))
                        {
                            UnityEngine.Object prefabParent = PrefabUtility.GetPrefabParent(gameObject2);
                            string             assetPath    = AssetDatabase.GetAssetPath(prefabParent);
                            bool flag2 = Provider.PromptAndCheckoutIfNeeded(new string[]
                            {
                                assetPath
                            }, "The version control requires you to check out the prefab before applying changes.");
                            if (flag2)
                            {
                                PrefabUtility.ReplacePrefab(gameObject2, prefabParent, ReplacePrefabOptions.ConnectToPrefab);
                                this.CalculatePrefabStatus();
                                GUIUtility.ExitGUI();
                            }
                        }
                    }
                    GUI.enabled = enabled2;
                    if ((prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.ModelPrefabInstance) && GUI.Button(position4, "Open", "MiniButtonRight"))
                    {
                        AssetDatabase.OpenAsset(PrefabUtility.GetPrefabParent(this.target));
                        GUIUtility.ExitGUI();
                    }
                }
            }
            EditorGUI.EndDisabledGroup();
            base.serializedObject.ApplyModifiedProperties();
            return(true);
        }
 public static Object GetPrefabParent(Object source)
 {
     return(PrefabUtility.GetPrefabParent(source));
 }
        internal bool DrawInspector(Rect contentRect)
        {
            if (GameObjectInspector.s_styles == null)
            {
                GameObjectInspector.s_styles = new GameObjectInspector.Styles();
            }
            this.serializedObject.Update();
            GameObject target1 = this.target as GameObject;

            EditorGUIUtility.labelWidth = 52f;
            bool enabled1 = GUI.enabled;

            GUI.enabled = true;
            GUI.Label(new Rect(contentRect.x, contentRect.y, contentRect.width, contentRect.height + 3f), GUIContent.none, EditorStyles.inspectorBig);
            GUI.enabled = enabled1;
            float      width1     = contentRect.width;
            float      y          = contentRect.y;
            GUIContent guiContent = (GUIContent)null;
            PrefabType prefabType = PrefabType.None;

            if (this.m_AllOfSamePrefabType)
            {
                prefabType = PrefabUtility.GetPrefabType((UnityEngine.Object)target1);
                switch (prefabType)
                {
                case PrefabType.None:
                    guiContent = GameObjectInspector.s_styles.goIcon;
                    break;

                case PrefabType.Prefab:
                case PrefabType.PrefabInstance:
                case PrefabType.DisconnectedPrefabInstance:
                    guiContent = GameObjectInspector.s_styles.prefabIcon;
                    break;

                case PrefabType.ModelPrefab:
                case PrefabType.ModelPrefabInstance:
                case PrefabType.DisconnectedModelPrefabInstance:
                    guiContent = GameObjectInspector.s_styles.modelIcon;
                    break;

                case PrefabType.MissingPrefabInstance:
                    guiContent = GameObjectInspector.s_styles.prefabIcon;
                    break;
                }
            }
            else
            {
                guiContent = GameObjectInspector.s_styles.typelessIcon;
            }
            EditorGUI.ObjectIconDropDown(new Rect(3f, 4f + y, 24f, 24f), this.targets, true, guiContent.image as Texture2D, this.m_Icon);
            EditorGUI.BeginDisabledGroup(prefabType == PrefabType.ModelPrefab);
            EditorGUI.PropertyField(new Rect(34f, 4f + y, 14f, 14f), this.m_IsActive, GUIContent.none);
            float num1   = GameObjectInspector.s_styles.staticFieldToggleWidth + 15f;
            float width2 = (float)((double)width1 - 52.0 - (double)num1 - 5.0);

            EditorGUI.DelayedTextField(new Rect(52f, (float)(4.0 + (double)y + 1.0), width2, 16f), this.m_Name, GUIContent.none);
            Rect totalPosition = new Rect(width1 - num1, 4f + y, GameObjectInspector.s_styles.staticFieldToggleWidth, 16f);

            EditorGUI.BeginProperty(totalPosition, GUIContent.none, this.m_StaticEditorFlags);
            EditorGUI.BeginChangeCheck();
            Rect position1 = totalPosition;

            EditorGUI.showMixedValue |= GameObjectInspector.ShowMixedStaticEditorFlags((StaticEditorFlags)this.m_StaticEditorFlags.intValue);
            Event     current = Event.current;
            EventType type    = current.type;
            bool      flag    = current.type == EventType.MouseDown && current.button != 0;

            if (flag)
            {
                current.type = EventType.Ignore;
            }
            bool flagValue = EditorGUI.ToggleLeft(position1, "Static", target1.isStatic);

            if (flag)
            {
                current.type = type;
            }
            EditorGUI.showMixedValue = false;
            if (EditorGUI.EndChangeCheck())
            {
                SceneModeUtility.SetStaticFlags(this.targets, -1, flagValue);
                this.serializedObject.SetIsDifferentCacheDirty();
            }
            EditorGUI.EndProperty();
            EditorGUI.BeginChangeCheck();
            EditorGUI.showMixedValue = this.m_StaticEditorFlags.hasMultipleDifferentValues;
            int  changedFlags;
            bool changedToValue;

            EditorGUI.EnumMaskField(new Rect(totalPosition.x + GameObjectInspector.s_styles.staticFieldToggleWidth, totalPosition.y, 10f, 14f), (Enum)GameObjectUtility.GetStaticEditorFlags(target1), GameObjectInspector.s_styles.staticDropdown, out changedFlags, out changedToValue);
            EditorGUI.showMixedValue = false;
            if (EditorGUI.EndChangeCheck())
            {
                SceneModeUtility.SetStaticFlags(this.targets, changedFlags, changedToValue);
                this.serializedObject.SetIsDifferentCacheDirty();
            }
            float num2 = 4f;
            float num3 = 4f;

            EditorGUIUtility.fieldWidth = (float)(((double)width1 - (double)num2 - 52.0 - (double)GameObjectInspector.s_styles.layerFieldWidth - (double)num3) / 2.0);
            string tag;

            try
            {
                tag = target1.tag;
            }
            catch (Exception ex)
            {
                tag = "Undefined";
            }
            EditorGUIUtility.labelWidth = GameObjectInspector.s_styles.tagFieldWidth;
            Rect rect = new Rect(52f - EditorGUIUtility.labelWidth, 24f + y, EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth, 16f);

            EditorGUI.BeginProperty(rect, GUIContent.none, this.m_Tag);
            EditorGUI.BeginChangeCheck();
            string str = EditorGUI.TagField(rect, EditorGUIUtility.TempContent("Tag"), tag);

            if (EditorGUI.EndChangeCheck())
            {
                this.m_Tag.stringValue = str;
                Undo.RecordObjects(this.targets, "Change Tag of " + this.targetTitle);
                foreach (UnityEngine.Object target2 in this.targets)
                {
                    (target2 as GameObject).tag = str;
                }
            }
            EditorGUI.EndProperty();
            EditorGUIUtility.labelWidth = GameObjectInspector.s_styles.layerFieldWidth;
            rect = new Rect(52f + EditorGUIUtility.fieldWidth + num2, 24f + y, EditorGUIUtility.labelWidth + EditorGUIUtility.fieldWidth, 16f);
            EditorGUI.BeginProperty(rect, GUIContent.none, this.m_Layer);
            EditorGUI.BeginChangeCheck();
            int layer = EditorGUI.LayerField(rect, EditorGUIUtility.TempContent("Layer"), target1.layer);

            if (EditorGUI.EndChangeCheck())
            {
                GameObjectUtility.ShouldIncludeChildren shouldIncludeChildren = GameObjectUtility.DisplayUpdateChildrenDialogIfNeeded(this.targets.OfType <GameObject>(), "Change Layer", "Do you want to set layer to " + InternalEditorUtility.GetLayerName(layer) + " for all child objects as well?");
                if (shouldIncludeChildren != GameObjectUtility.ShouldIncludeChildren.Cancel)
                {
                    this.m_Layer.intValue = layer;
                    this.SetLayer(layer, shouldIncludeChildren == GameObjectUtility.ShouldIncludeChildren.IncludeChildren);
                }
            }
            EditorGUI.EndProperty();
            if (this.m_HasInstance && !EditorApplication.isPlayingOrWillChangePlaymode)
            {
                float      width3    = (float)(((double)width1 - 52.0 - 5.0) / 3.0);
                Rect       position2 = new Rect((float)(52.0 + (double)width3 * 0.0), 44f + y, width3, 15f);
                Rect       position3 = new Rect((float)(52.0 + (double)width3 * 1.0), 44f + y, width3, 15f);
                Rect       position4 = new Rect((float)(52.0 + (double)width3 * 2.0), 44f + y, width3, 15f);
                Rect       position5 = new Rect(52f, 44f + y, width3 * 3f, 15f);
                GUIContent content   = this.targets.Length <= 1 ? GameObjectInspector.s_styles.goTypeLabel[(int)prefabType] : GameObjectInspector.s_styles.goTypeLabelMultiple;
                if (content != null)
                {
                    float x = GUI.skin.label.CalcSize(content).x;
                    if (prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.MissingPrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
                    {
                        GUI.contentColor = GUI.skin.GetStyle("CN StatusWarn").normal.textColor;
                        if (prefabType == PrefabType.MissingPrefabInstance)
                        {
                            GUI.Label(new Rect(52f, 44f + y, (float)((double)width1 - 52.0 - 5.0), 18f), content, EditorStyles.whiteLabel);
                        }
                        else
                        {
                            GUI.Label(new Rect((float)(52.0 - (double)x - 5.0), 44f + y, (float)((double)width1 - 52.0 - 5.0), 18f), content, EditorStyles.whiteLabel);
                        }
                        GUI.contentColor = Color.white;
                    }
                    else
                    {
                        GUI.Label(new Rect((float)(52.0 - (double)x - 5.0), 44f + y, x, 18f), content);
                    }
                }
                if (this.targets.Length > 1)
                {
                    GUI.Label(position5, "Instance Management Disabled", GameObjectInspector.s_styles.instanceManagementInfo);
                }
                else
                {
                    if (prefabType != PrefabType.MissingPrefabInstance && GUI.Button(position2, "Select", (GUIStyle)"MiniButtonLeft"))
                    {
                        Selection.activeObject = PrefabUtility.GetPrefabParent(this.target);
                        EditorGUIUtility.PingObject(Selection.activeObject);
                    }
                    if ((prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance) && GUI.Button(position3, "Revert", (GUIStyle)"MiniButtonMid"))
                    {
                        Undo.RegisterFullObjectHierarchyUndo((UnityEngine.Object)target1, "Revert to prefab");
                        PrefabUtility.ReconnectToLastPrefab(target1);
                        PrefabUtility.RevertPrefabInstance(target1);
                        this.CalculatePrefabStatus();
                        Undo.RegisterCreatedObjectUndo((UnityEngine.Object)target1, "Reconnect prefab");
                        GUIUtility.ExitGUI();
                    }
                    bool enabled2 = GUI.enabled;
                    GUI.enabled = GUI.enabled && !AnimationMode.InAnimationMode();
                    if ((prefabType == PrefabType.ModelPrefabInstance || prefabType == PrefabType.PrefabInstance) && GUI.Button(position3, "Revert", (GUIStyle)"MiniButtonMid"))
                    {
                        Undo.RegisterFullObjectHierarchyUndo((UnityEngine.Object)target1, "Revert Prefab Instance");
                        PrefabUtility.RevertPrefabInstance(target1);
                        this.CalculatePrefabStatus();
                        Undo.RegisterCreatedObjectUndo((UnityEngine.Object)target1, "Revert prefab");
                        GUIUtility.ExitGUI();
                    }
                    if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
                    {
                        GameObject prefabInstanceRoot = PrefabUtility.FindValidUploadPrefabInstanceRoot(target1);
                        GUI.enabled = (UnityEngine.Object)prefabInstanceRoot != (UnityEngine.Object)null && !AnimationMode.InAnimationMode();
                        if (GUI.Button(position4, "Apply", (GUIStyle)"MiniButtonRight"))
                        {
                            UnityEngine.Object prefabParent = PrefabUtility.GetPrefabParent((UnityEngine.Object)prefabInstanceRoot);
                            if (Provider.PromptAndCheckoutIfNeeded(new string[1] {
                                AssetDatabase.GetAssetPath(prefabParent)
                            }, "The version control requires you to check out the prefab before applying changes."))
                            {
                                PrefabUtility.ReplacePrefab(prefabInstanceRoot, prefabParent, ReplacePrefabOptions.ConnectToPrefab);
                                this.CalculatePrefabStatus();
                                EditorSceneManager.MarkSceneDirty(prefabInstanceRoot.scene);
                                GUIUtility.ExitGUI();
                            }
                        }
                    }
                    GUI.enabled = enabled2;
                    if ((prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.ModelPrefabInstance) && GUI.Button(position4, "Open", (GUIStyle)"MiniButtonRight"))
                    {
                        AssetDatabase.OpenAsset(PrefabUtility.GetPrefabParent(this.target));
                        GUIUtility.ExitGUI();
                    }
                }
            }
            EditorGUI.EndDisabledGroup();
            this.serializedObject.ApplyModifiedProperties();
            return(true);
        }
        private void DoPrefabButtons(PrefabType prefabType, GameObject go)
        {
            // @TODO: If/when we support multi-editing of prefab/model instances,
            // handle it here. Only show prefab bar if all are same type?
            if (!m_HasInstance)
            {
                return;
            }

            using (new EditorGUI.DisabledScope(EditorApplication.isPlayingOrWillChangePlaymode))
            {
                EditorGUILayout.BeginHorizontal();

                // Prefab information
                GUIContent prefixLabel = targets.Length > 1 ? s_Styles.goTypeLabelMultiple : s_Styles.goTypeLabel[(int)prefabType];

                if (prefixLabel != null)
                {
                    EditorGUILayout.BeginHorizontal(GUILayout.Width(kIconSize + s_Styles.tagFieldWidth));
                    GUILayout.FlexibleSpace();
                    if (prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.MissingPrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
                    {
                        GUI.contentColor = GUI.skin.GetStyle("CN StatusWarn").normal.textColor;
                        GUILayout.Label(prefixLabel, EditorStyles.whiteLabel, GUILayout.ExpandWidth(false));
                        GUI.contentColor = Color.white;
                    }
                    else
                    {
                        GUILayout.Label(prefixLabel, GUILayout.ExpandWidth(false));
                    }
                    EditorGUILayout.EndHorizontal();
                }

                if (targets.Length > 1)
                {
                    GUILayout.Label("Instance Management Disabled", s_Styles.instanceManagementInfo);
                }
                else
                {
                    // Select prefab
                    if (prefabType != PrefabType.MissingPrefabInstance)
                    {
                        if (GUILayout.Button("Select", "MiniButtonLeft"))
                        {
                            Selection.activeObject = PrefabUtility.GetPrefabParent(target);
                            EditorGUIUtility.PingObject(Selection.activeObject);
                        }
                    }

                    using (new EditorGUI.DisabledScope(AnimationMode.InAnimationMode()))
                    {
                        if (prefabType != PrefabType.MissingPrefabInstance)
                        {
                            // Revert this gameobject and components to prefab
                            if (GUILayout.Button("Revert", "MiniButtonMid"))
                            {
                                PrefabUtility.RevertPrefabInstanceWithUndo(go);

                                // case931300 - The selected gameobject might get destroyed by RevertPrefabInstance
                                if (go != null)
                                {
                                    CalculatePrefabStatus();
                                }

                                // This is necessary because Revert can potentially destroy game objects and components
                                // In that case the Editor classes would be destroyed but still be invoked. (case 837113)
                                GUIUtility.ExitGUI();
                            }

                            // Apply to prefab
                            if (prefabType == PrefabType.PrefabInstance || prefabType == PrefabType.DisconnectedPrefabInstance)
                            {
                                GameObject rootUploadGameObject = PrefabUtility.FindValidUploadPrefabInstanceRoot(go);

                                GUI.enabled = rootUploadGameObject != null && !AnimationMode.InAnimationMode();

                                if (GUILayout.Button("Apply", "MiniButtonRight"))
                                {
                                    UnityObject prefabParent    = PrefabUtility.GetPrefabParent(rootUploadGameObject);
                                    string      prefabAssetPath = AssetDatabase.GetAssetPath(prefabParent);

                                    bool editablePrefab = Provider.PromptAndCheckoutIfNeeded(
                                        new string[] { prefabAssetPath },
                                        "The version control requires you to check out the prefab before applying changes.");

                                    if (editablePrefab)
                                    {
                                        PrefabUtility.ReplacePrefabWithUndo(rootUploadGameObject);

                                        CalculatePrefabStatus();

                                        // This is necessary because ReplacePrefab can potentially destroy game objects and components
                                        // In that case the Editor classes would be destroyed but still be invoked. (case 468434)
                                        GUIUtility.ExitGUI();
                                    }
                                }
                            }
                        }
                    }

                    // Edit model prefab
                    if (prefabType == PrefabType.DisconnectedModelPrefabInstance || prefabType == PrefabType.ModelPrefabInstance)
                    {
                        if (GUILayout.Button("Open", "MiniButtonRight"))
                        {
                            AssetDatabase.OpenAsset(PrefabUtility.GetPrefabParent(target));
                            GUIUtility.ExitGUI();
                        }
                    }
                }
                EditorGUILayout.EndHorizontal();
            }
        }
Пример #8
0
 public static UnityEngine.Object GetPrefabParent(UnityEngine.Object source) =>
 PrefabUtility.GetPrefabParent(source);