protected EditablePath2D(bool loop, int count = 0) { m_Handle = new LineHandle(new Vector3[count], loop, LineHandle.LineIntersectionHighlight.Always); }
protected EditablePath2D(bool loop, int pointCount, int minPointCount) { m_Handle = new LineHandle(new Vector3[pointCount], loop, minPointCount, LineHandle.LineIntersectionHighlight.Always); }