protected EditablePath2D(bool loop, int count = 0)
 {
     m_Handle = new LineHandle(new Vector3[count], loop, LineHandle.LineIntersectionHighlight.Always);
 }
Exemple #2
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 protected EditablePath2D(bool loop, int pointCount, int minPointCount)
 {
     m_Handle = new LineHandle(new Vector3[pointCount], loop, minPointCount, LineHandle.LineIntersectionHighlight.Always);
 }