Пример #1
0
        internal bool ShowNextTabIfPossible()
        {
            DockArea parent = this.m_Parent as DockArea;

            if ((bool)((UnityEngine.Object)parent))
            {
                int num = (parent.m_Panes.IndexOf(this) + 1) % parent.m_Panes.Count;
                if (parent.selected != num)
                {
                    parent.selected = num;
                    parent.Repaint();
                    return(true);
                }
            }
            return(false);
        }
Пример #2
0
        internal bool ShowNextTabIfPossible()
        {
            DockArea da = m_Parent as DockArea;

            if (da)
            {
                int idx = da.m_Panes.IndexOf(this);
                idx = (idx + 1) % da.m_Panes.Count;
                if (da.selected != idx)
                {
                    da.selected = idx;
                    da.Repaint();
                    return(true);
                }
            }
            return(false);
        }
Пример #3
0
        internal bool ShowNextTabIfPossible()
        {
            DockArea dockArea = this.m_Parent as DockArea;

            if (dockArea)
            {
                int num = dockArea.m_Panes.IndexOf(this);
                num = (num + 1) % dockArea.m_Panes.Count;
                if (dockArea.selected != num)
                {
                    dockArea.selected = num;
                    dockArea.Repaint();
                    return(true);
                }
            }
            return(false);
        }