public AddTab ( EditorWindow pane ) : void | ||
pane | EditorWindow | |
Результат | void |
internal void Reload(object userData) { EditorWindow window = userData as EditorWindow; if (window == null) { return; } // Get some info on the existing window. Type windowType = window.GetType(); // Save what we can of the window. string windowJson = EditorJsonUtility.ToJson(window); DockArea dockArea = window.m_Parent as DockArea; if (dockArea != null) { int windowIndex = dockArea.m_Panes.IndexOf(window); // Destroy window. dockArea.RemoveTab(window, false); // Don't kill dock if empty. DestroyImmediate(window, true); // Create window. window = EditorWindow.CreateInstance(windowType) as EditorWindow; dockArea.AddTab(windowIndex, window); } else { // Close the existing window. window.Close(); // Recreate window. window = EditorWindow.CreateInstance(windowType) as EditorWindow; if (window != null) { window.Show(); } } // Restore what we can of the window. EditorJsonUtility.FromJsonOverwrite(windowJson, window); }
internal static void CreateNewWindowForEditorWindow(EditorWindow window, Vector2 screenPosition, bool loadPosition, bool showImmediately) { ContainerWindow containerWindow = ScriptableObject.CreateInstance <ContainerWindow>(); SplitView splitView = ScriptableObject.CreateInstance <SplitView>(); containerWindow.rootView = splitView; DockArea dockArea = ScriptableObject.CreateInstance <DockArea>(); splitView.AddChild(dockArea); dockArea.AddTab(window); Rect position = window.m_Parent.borderSize.Add(new Rect(screenPosition.x, screenPosition.y, window.position.width, window.position.height)); containerWindow.position = position; splitView.position = new Rect(0f, 0f, position.width, position.height); window.MakeParentsSettingsMatchMe(); containerWindow.Show(ShowMode.NormalWindow, loadPosition, showImmediately); containerWindow.OnResize(); }
internal static void CreateNewWindowForEditorWindow(EditorWindow window, Vector2 screenPosition, bool loadPosition, bool showImmediately) { ContainerWindow window2 = ScriptableObject.CreateInstance <ContainerWindow>(); SplitView view = ScriptableObject.CreateInstance <SplitView>(); window2.rootView = view; DockArea child = ScriptableObject.CreateInstance <DockArea>(); view.AddChild(child); child.AddTab(window); Rect rect = window.m_Parent.borderSize.Add(new Rect(screenPosition.x, screenPosition.y, window.position.width, window.position.height)); window2.position = rect; view.position = new Rect(0f, 0f, rect.width, rect.height); window.MakeParentsSettingsMatchMe(); window2.Show(ShowMode.NormalWindow, loadPosition, showImmediately); window2.OnResize(); }
internal static void CreateNewWindowForEditorWindow(EditorWindow window, Vector2 screenPosition, bool loadPosition, bool showImmediately) { ContainerWindow instance1 = ScriptableObject.CreateInstance <ContainerWindow>(); SplitView instance2 = ScriptableObject.CreateInstance <SplitView>(); instance1.mainView = (View)instance2; DockArea instance3 = ScriptableObject.CreateInstance <DockArea>(); instance2.AddChild((View)instance3); instance3.AddTab(window); Rect rect = window.m_Parent.borderSize.Add(new Rect(screenPosition.x, screenPosition.y, window.position.width, window.position.height)); instance1.position = rect; instance2.position = new Rect(0.0f, 0.0f, rect.width, rect.height); window.MakeParentsSettingsMatchMe(); instance1.Show(ShowMode.NormalWindow, loadPosition, showImmediately); instance1.OnResize(); }
// Internal stuff: // Helper to show this EditorWindow internal static void CreateNewWindowForEditorWindow(EditorWindow window, bool loadPosition, bool showImmediately, bool setFocus = true) { ContainerWindow cw = ScriptableObject.CreateInstance <ContainerWindow>(); SplitView sw = ScriptableObject.CreateInstance <SplitView>(); cw.rootView = sw; DockArea da = ScriptableObject.CreateInstance <DockArea>(); da.AddTab(window, setFocus); sw.AddChild(da); Rect r = window.m_Parent.borderSize.Add(window.position); cw.position = r; sw.position = new Rect(0, 0, r.width, r.height); window.MakeParentsSettingsMatchMe(); cw.Show(ShowMode.NormalWindow, loadPosition, showImmediately, setFocus: true); //Need this, as show my change the size of the window, due to screen constraints cw.OnResize(); }
public static T GetWindow <T>(string title, bool focus, params System.Type[] desiredDockNextTo) where T : EditorWindow { T[] objectsOfTypeAll = Resources.FindObjectsOfTypeAll(typeof(T)) as T[]; T obj = objectsOfTypeAll.Length <= 0 ? (T)null : objectsOfTypeAll[0]; if ((UnityEngine.Object)obj != (UnityEngine.Object)null) { if (focus) { obj.Focus(); } return(obj); } T instance = ScriptableObject.CreateInstance <T>(); if (title != null) { instance.titleContent = new GUIContent(title); } // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type EditorWindow.\u003CGetWindow\u003Ec__AnonStorey12 <T> windowCAnonStorey12 = new EditorWindow.\u003CGetWindow\u003Ec__AnonStorey12 <T>(); foreach (System.Type type in desiredDockNextTo) { // ISSUE: reference to a compiler-generated field windowCAnonStorey12.desired = type; foreach (ContainerWindow window in ContainerWindow.windows) { foreach (View allChild in window.mainView.allChildren) { DockArea dockArea = allChild as DockArea; // ISSUE: reference to a compiler-generated method if (!((UnityEngine.Object)dockArea == (UnityEngine.Object)null) && dockArea.m_Panes.Any <EditorWindow>(new Func <EditorWindow, bool>(windowCAnonStorey12.\u003C\u003Em__13))) { dockArea.AddTab((EditorWindow)instance); return(instance); } } } } instance.Show(); return(instance); }
public static void Unmaximize(EditorWindow win) { HostView maximizedHostView = win.m_Parent; if (maximizedHostView == null) { Debug.LogError("Host view was not found"); RevertFactorySettings(); return; } UnityObject[] newWindows = InternalEditorUtility.LoadSerializedFileAndForget(Path.Combine(layoutsProjectPath, kMaximizeRestoreFile)); if (newWindows.Length < 2) { Debug.Log("Maximized serialized file backup not found"); RevertFactorySettings(); return; } SplitView oldRoot = newWindows[0] as SplitView; EditorWindow oldWindow = newWindows[1] as EditorWindow; if (oldRoot == null) { Debug.Log("Maximization failed because the root split view was not found"); RevertFactorySettings(); return; } ContainerWindow parentWindow = win.m_Parent.window; if (parentWindow == null) { Debug.Log("Maximization failed because the root split view has no container window"); RevertFactorySettings(); return; } try { ContainerWindow.SetFreezeDisplay(true); // Put the loaded SplitView where the MaximizedHostView was if (maximizedHostView.parent) { int i = maximizedHostView.parent.IndexOfChild(maximizedHostView); Rect r = maximizedHostView.position; View parent = maximizedHostView.parent; parent.RemoveChild(i); parent.AddChild(oldRoot, i); oldRoot.position = r; // Move the Editor Window to the right spot in the DockArea newDockArea = oldWindow.m_Parent as DockArea; int oldDockAreaIndex = newDockArea.m_Panes.IndexOf(oldWindow); maximizedHostView.actualView = null; win.m_Parent = null; newDockArea.AddTab(oldDockAreaIndex, win); newDockArea.RemoveTab(oldWindow); UnityObject.DestroyImmediate(oldWindow); foreach (UnityObject o in newWindows) { EditorWindow curWin = o as EditorWindow; if (curWin != null) { curWin.MakeParentsSettingsMatchMe(); } } parent.Initialize(parent.window); //If parent window had to be resized, call this to make sure new size gets propagated parent.position = parent.position; oldRoot.Reflow(); } else { throw new System.Exception(); } // Kill the maximizedMainView UnityObject.DestroyImmediate(maximizedHostView); win.Focus(); parentWindow.DisplayAllViews(); win.m_Parent.MakeVistaDWMHappyDance(); } catch (System.Exception ex) { Debug.Log("Maximization failed: " + ex); RevertFactorySettings(); } try { // Weird bug on AMD graphic cards under OSX Lion: Sometimes when unmaximizing we get stray white rectangles. // work around that by issueing an extra repaint (case 438764) if (Application.platform == RuntimePlatform.OSXEditor && SystemInfo.operatingSystem.Contains("10.7") && SystemInfo.graphicsDeviceVendor.Contains("ATI")) { foreach (GUIView v in Resources.FindObjectsOfTypeAll(typeof(GUIView))) { v.Repaint(); } } } finally { ContainerWindow.SetFreezeDisplay(false); } }
static internal EditorWindow ShowAppropriateViewOnEnterExitPlaymode(bool entering) { // Prevent trying to go into the same state as we're already in, as it wil break things if (WindowFocusState.instance.m_CurrentlyInPlayMode == entering) { return(null); } WindowFocusState.instance.m_CurrentlyInPlayMode = entering; EditorWindow window = null; EditorWindow maximized = GetMaximizedWindow(); if (entering) { WindowFocusState.instance.m_WasMaximizedBeforePlay = (maximized != null); // If a view is already maximized before entering play mode, // just keep that maximized view, no matter if it's the game view or some other. // Trust that user has a good reason (desire by Ethan etc.) if (maximized != null) { return(maximized); } } else { // If a view was already maximized before entering play mode, // then it was kept when switching to play mode, and can simply still be kept when exiting if (WindowFocusState.instance.m_WasMaximizedBeforePlay) { return(maximized); } } // Unmaximize if maximized if (maximized) { Unmaximize(maximized); } // Try finding and focusing appropriate window/tab window = TryFocusAppropriateWindow(entering); if (window) { return(window); } // If we are entering Play more and no Game View was found, create one if (entering) { // Try to create and focus a Game View tab docked together with the Scene View tab EditorWindow sceneView = FindEditorWindowOfType(typeof(SceneView)); GameView gameView; if (sceneView && sceneView.m_Parent is DockArea) { DockArea dock = sceneView.m_Parent as DockArea; if (dock) { WindowFocusState.instance.m_LastWindowTypeInSameDock = sceneView.GetType().ToString(); gameView = ScriptableObject.CreateInstance <GameView>(); dock.AddTab(gameView); return(gameView); } } // If no Scene View was found at all, just create a floating Game View gameView = ScriptableObject.CreateInstance <GameView>(); gameView.Show(true); gameView.Focus(); return(gameView); } return(window); }
public bool PerformDrop(EditorWindow w, DropInfo di, Vector2 screenPos) { int userData = (int)di.userData; DockArea instance1 = ScriptableObject.CreateInstance <DockArea>(); Rect rect = di.rect; if (userData == -1 || userData == -2 || userData == -3) { bool flag1 = userData == -2; bool flag2 = userData == -1; this.splitState = (SplitterState)null; if (this.vertical == flag2 || this.children.Length < 2) { this.vertical = flag2; rect.x -= this.screenPosition.x; rect.y -= this.screenPosition.y; this.MakeRoomForRect(rect); this.AddChild((View)instance1, !flag1 ? this.children.Length : 0); instance1.position = rect; } else { SplitView instance2 = ScriptableObject.CreateInstance <SplitView>(); Rect position = this.position; instance2.vertical = flag2; instance2.position = new Rect(position.x, position.y, position.width, position.height); if ((Object)this.window.mainView == (Object)this) { this.window.mainView = (View)instance2; } else { this.parent.AddChild((View)instance2, this.parent.IndexOfChild((View)this)); } instance2.AddChild((View)this); this.position = new Rect(0.0f, 0.0f, position.width, position.height); Rect r = rect; r.x -= this.screenPosition.x; r.y -= this.screenPosition.y; instance2.MakeRoomForRect(r); instance1.position = r; instance2.AddChild((View)instance1, !flag1 ? 1 : 0); } } else if (userData < 1000) { Rect r = rect; r.x -= this.screenPosition.x; r.y -= this.screenPosition.y; this.MakeRoomForRect(r); this.AddChild((View)instance1, userData); instance1.position = r; } else { int idx = userData % 1000; if (this.children.Length != 1) { SplitView instance2 = ScriptableObject.CreateInstance <SplitView>(); instance2.vertical = !this.vertical; Rect position = this.children[idx].position; instance2.AddChild(this.children[idx]); this.AddChild((View)instance2, idx); instance2.position = position; // ISSUE: explicit reference operation // ISSUE: variable of a reference type Rect& local = @position; float num1 = 0.0f; position.y = num1; double num2 = (double)num1; // ISSUE: explicit reference operation (^ local).x = (float)num2; instance2.children[0].position = position; Rect r = rect; r.x -= instance2.screenPosition.x; r.y -= instance2.screenPosition.y; instance2.MakeRoomForRect(r); instance2.AddChild((View)instance1, userData >= 2000 ? 1 : 0); instance1.position = r; } else { this.vertical = !this.vertical; Rect r = rect; r.x -= this.screenPosition.x; r.y -= this.screenPosition.y; this.MakeRoomForRect(r); this.AddChild((View)instance1, userData != 1000 ? 1 : 0); instance1.position = r; } } DockArea.s_OriginalDragSource.RemoveTab(w); w.m_Parent = (HostView)instance1; instance1.AddTab(w); this.Reflow(); SplitView.RecalcMinMaxAndReflowAll(this); instance1.MakeVistaDWMHappyDance(); return(true); }
public bool PerformDrop(EditorWindow dropWindow, DropInfo dropInfo, Vector2 screenPos) { ExtraDropInfo userData = dropInfo.userData as ExtraDropInfo; bool rootWindow = userData.rootWindow; ViewEdge edge = userData.edge; int index = userData.index; Rect r = dropInfo.rect; bool flag2 = (edge & ViewEdge.Before) != ViewEdge.None; bool flag3 = (edge & ViewEdge.FitsVertical) != ViewEdge.None; SplitView view = null; if ((this.vertical == flag3) || (base.children.Length < 2)) { if (!flag2) { if (rootWindow) { index = base.children.Length; } else { index++; } } view = this; } else if (rootWindow) { SplitView view2 = ScriptableObject.CreateInstance <SplitView>(); view2.position = base.position; if (base.window.rootView == this) { base.window.rootView = view2; } else { base.parent.AddChild(view2, base.parent.IndexOfChild(this)); } view2.AddChild(this); base.position = new Rect(Vector2.zero, base.position.size); index = !flag2 ? 1 : 0; view = view2; } else { SplitView view3 = ScriptableObject.CreateInstance <SplitView>(); view3.AddChild(base.children[index]); this.AddChild(view3, index); view3.position = view3.children[0].position; view3.children[0].position = new Rect(Vector2.zero, view3.position.size); index = !flag2 ? 1 : 0; view = view3; } r.position -= base.screenPosition.position; DockArea child = ScriptableObject.CreateInstance <DockArea>(); view.vertical = flag3; view.MakeRoomForRect(r); view.AddChild(child, index); child.position = r; DockArea.s_OriginalDragSource.RemoveTab(dropWindow); dropWindow.m_Parent = child; child.AddTab(dropWindow); this.Reflow(); RecalcMinMaxAndReflowAll(this); child.MakeVistaDWMHappyDance(); return(true); }
public bool PerformDrop(EditorWindow dropWindow, DropInfo dropInfo, Vector2 screenPos) { SplitView.ExtraDropInfo extraDropInfo = dropInfo.userData as SplitView.ExtraDropInfo; bool rootWindow = extraDropInfo.rootWindow; SplitView.ViewEdge edge = extraDropInfo.edge; int num = extraDropInfo.index; Rect rect = dropInfo.rect; bool flag = (edge & SplitView.ViewEdge.TopLeft) != SplitView.ViewEdge.None; bool flag2 = (edge & SplitView.ViewEdge.FitsVertical) != SplitView.ViewEdge.None; SplitView splitView; if (this.vertical == flag2 || base.children.Length < 2) { if (!flag) { if (rootWindow) { num = base.children.Length; } else { num++; } } splitView = this; } else if (rootWindow) { SplitView splitView2 = ScriptableObject.CreateInstance <SplitView>(); splitView2.position = base.position; if (base.window.rootView == this) { base.window.rootView = splitView2; } else { base.parent.AddChild(splitView2, base.parent.IndexOfChild(this)); } splitView2.AddChild(this); base.position = new Rect(Vector2.zero, base.position.size); num = ((!flag) ? 1 : 0); splitView = splitView2; } else { SplitView splitView3 = ScriptableObject.CreateInstance <SplitView>(); splitView3.AddChild(base.children[num]); this.AddChild(splitView3, num); splitView3.position = splitView3.children[0].position; splitView3.children[0].position = new Rect(Vector2.zero, splitView3.position.size); num = ((!flag) ? 1 : 0); splitView = splitView3; } rect.position -= base.screenPosition.position; DockArea dockArea = ScriptableObject.CreateInstance <DockArea>(); splitView.vertical = flag2; splitView.MakeRoomForRect(rect); splitView.AddChild(dockArea, num); dockArea.position = rect; DockArea.s_OriginalDragSource.RemoveTab(dropWindow); dropWindow.m_Parent = dockArea; dockArea.AddTab(dropWindow); this.Reflow(); SplitView.RecalcMinMaxAndReflowAll(this); dockArea.MakeVistaDWMHappyDance(); return(true); }
public bool PerformDrop(EditorWindow w, DropInfo di, Vector2 screenPos) { int userData = (int)di.userData; DockArea child = ScriptableObject.CreateInstance <DockArea>(); Rect r = di.rect; switch (userData) { case -1: case -2: case -3: { bool flag = userData == -2; bool flag2 = userData == -1; this.splitState = null; if ((this.vertical == flag2) || (base.children.Length < 2)) { this.vertical = flag2; r.x -= base.screenPosition.x; r.y -= base.screenPosition.y; this.MakeRoomForRect(r); this.AddChild(child, !flag ? base.children.Length : 0); child.position = r; } else { SplitView view = ScriptableObject.CreateInstance <SplitView>(); Rect position = base.position; view.vertical = flag2; view.position = new Rect(position.x, position.y, position.width, position.height); if (base.window.mainView == this) { base.window.mainView = view; } else { base.parent.AddChild(view, base.parent.IndexOfChild(this)); } view.AddChild(this); base.position = new Rect(0f, 0f, position.width, position.height); Rect rect3 = r; rect3.x -= base.screenPosition.x; rect3.y -= base.screenPosition.y; view.MakeRoomForRect(rect3); child.position = rect3; view.AddChild(child, !flag ? 1 : 0); } break; } default: if (userData < 0x3e8) { Rect rect4 = r; rect4.x -= base.screenPosition.x; rect4.y -= base.screenPosition.y; this.MakeRoomForRect(rect4); this.AddChild(child, userData); child.position = rect4; } else { int index = userData % 0x3e8; if (base.children.Length != 1) { SplitView view2 = ScriptableObject.CreateInstance <SplitView>(); view2.vertical = !this.vertical; Rect rect5 = base.children[index].position; view2.AddChild(base.children[index]); this.AddChild(view2, index); view2.position = rect5; float num3 = 0f; rect5.y = num3; rect5.x = num3; view2.children[0].position = rect5; Rect rect6 = r; rect6.x -= view2.screenPosition.x; rect6.y -= view2.screenPosition.y; view2.MakeRoomForRect(rect6); view2.AddChild(child, (userData >= 0x7d0) ? 1 : 0); child.position = rect6; } else { this.vertical = !this.vertical; Rect rect7 = r; rect7.x -= base.screenPosition.x; rect7.y -= base.screenPosition.y; this.MakeRoomForRect(rect7); this.AddChild(child, (userData != 0x3e8) ? 1 : 0); child.position = rect7; } } break; } DockArea.s_OriginalDragSource.RemoveTab(w); w.m_Parent = child; child.AddTab(w); this.Reflow(); RecalcMinMaxAndReflowAll(this); child.MakeVistaDWMHappyDance(); return(true); }
public bool PerformDrop(EditorWindow w, DropInfo di, Vector2 screenPos) { int num = (int)di.userData; DockArea dockArea = ScriptableObject.CreateInstance <DockArea>(); Rect rect = di.rect; if (num == -1 || num == -2 || num == -3) { bool flag = num == -2; bool flag2 = num == -1; this.splitState = null; if (this.vertical == flag2 || base.children.Length < 2) { this.vertical = flag2; rect.x -= base.screenPosition.x; rect.y -= base.screenPosition.y; this.MakeRoomForRect(rect); this.AddChild(dockArea, (!flag) ? base.children.Length : 0); dockArea.position = rect; } else { SplitView splitView = ScriptableObject.CreateInstance <SplitView>(); Rect position = base.position; splitView.vertical = flag2; splitView.position = new Rect(position.x, position.y, position.width, position.height); if (base.window.mainView == this) { base.window.mainView = splitView; } else { base.parent.AddChild(splitView, base.parent.IndexOfChild(this)); } splitView.AddChild(this); base.position = new Rect(0f, 0f, position.width, position.height); Rect rect2 = rect; rect2.x -= base.screenPosition.x; rect2.y -= base.screenPosition.y; splitView.MakeRoomForRect(rect2); dockArea.position = rect2; splitView.AddChild(dockArea, (!flag) ? 1 : 0); } } else { if (num < 1000) { Rect rect3 = rect; rect3.x -= base.screenPosition.x; rect3.y -= base.screenPosition.y; this.MakeRoomForRect(rect3); this.AddChild(dockArea, num); dockArea.position = rect3; } else { int num2 = num % 1000; if (base.children.Length != 1) { SplitView splitView2 = ScriptableObject.CreateInstance <SplitView>(); splitView2.vertical = !this.vertical; Rect position2 = base.children[num2].position; splitView2.AddChild(base.children[num2]); this.AddChild(splitView2, num2); splitView2.position = position2; float num3 = 0f; position2.y = num3; position2.x = num3; splitView2.children[0].position = position2; Rect rect4 = rect; rect4.x -= splitView2.screenPosition.x; rect4.y -= splitView2.screenPosition.y; splitView2.MakeRoomForRect(rect4); splitView2.AddChild(dockArea, (num >= 2000) ? 1 : 0); dockArea.position = rect4; } else { this.vertical = !this.vertical; Rect rect5 = rect; rect5.x -= base.screenPosition.x; rect5.y -= base.screenPosition.y; this.MakeRoomForRect(rect5); this.AddChild(dockArea, (num != 1000) ? 1 : 0); dockArea.position = rect5; } } } DockArea.s_OriginalDragSource.RemoveTab(w); w.m_Parent = dockArea; dockArea.AddTab(w); this.Reflow(); SplitView.RecalcMinMaxAndReflowAll(this); dockArea.MakeVistaDWMHappyDance(); return(true); }
public static void Unmaximize(EditorWindow win) { HostView parent = win.m_Parent; if (parent == null) { UnityEngine.Debug.LogError("Host view was not found"); RevertFactorySettings(); } else { UnityEngine.Object[] objArray = InternalEditorUtility.LoadSerializedFileAndForget(Path.Combine(layoutsProjectPath, "CurrentMaximizeLayout.dwlt")); if (objArray.Length < 2) { UnityEngine.Debug.Log("Maximized serialized file backup not found"); RevertFactorySettings(); } else { SplitView child = objArray[0] as SplitView; EditorWindow item = objArray[1] as EditorWindow; if (child == null) { UnityEngine.Debug.Log("Maximization failed because the root split view was not found"); RevertFactorySettings(); } else { ContainerWindow window = win.m_Parent.window; if (window == null) { UnityEngine.Debug.Log("Maximization failed because the root split view has no container window"); RevertFactorySettings(); } else { try { ContainerWindow.SetFreezeDisplay(true); if (parent.parent == null) { throw new Exception(); } int idx = parent.parent.IndexOfChild(parent); Rect position = parent.position; View view3 = parent.parent; view3.RemoveChild(idx); view3.AddChild(child, idx); child.position = position; DockArea area = item.m_Parent as DockArea; int index = area.m_Panes.IndexOf(item); parent.actualView = null; win.m_Parent = null; area.AddTab(index, win); area.RemoveTab(item); UnityEngine.Object.DestroyImmediate(item); foreach (UnityEngine.Object obj2 in objArray) { EditorWindow window3 = obj2 as EditorWindow; if (window3 != null) { window3.MakeParentsSettingsMatchMe(); } } view3.Initialize(view3.window); view3.position = view3.position; child.Reflow(); UnityEngine.Object.DestroyImmediate(parent); win.Focus(); window.DisplayAllViews(); win.m_Parent.MakeVistaDWMHappyDance(); } catch (Exception exception) { UnityEngine.Debug.Log("Maximization failed: " + exception); RevertFactorySettings(); } try { if (((Application.platform == RuntimePlatform.OSXEditor) && SystemInfo.operatingSystem.Contains("10.7")) && SystemInfo.graphicsDeviceVendor.Contains("ATI")) { foreach (GUIView view4 in UnityEngine.Resources.FindObjectsOfTypeAll(typeof(GUIView))) { view4.Repaint(); } } } finally { ContainerWindow.SetFreezeDisplay(false); } } } } } }
internal static EditorWindow ShowAppropriateViewOnEnterExitPlaymode(bool entering) { EditorWindow result; if (WindowFocusState.instance.m_CurrentlyInPlayMode == entering) { result = null; } else { WindowFocusState.instance.m_CurrentlyInPlayMode = entering; EditorWindow maximizedWindow = WindowLayout.GetMaximizedWindow(); if (entering) { WindowFocusState.instance.m_WasMaximizedBeforePlay = (maximizedWindow != null); if (maximizedWindow != null) { result = maximizedWindow; return(result); } } else if (WindowFocusState.instance.m_WasMaximizedBeforePlay) { result = maximizedWindow; return(result); } if (maximizedWindow) { WindowLayout.Unmaximize(maximizedWindow); } EditorWindow editorWindow = WindowLayout.TryFocusAppropriateWindow(entering); if (editorWindow) { result = editorWindow; } else if (entering) { EditorWindow editorWindow2 = WindowLayout.FindEditorWindowOfType(typeof(SceneView)); GameView gameView; if (editorWindow2 && editorWindow2.m_Parent is DockArea) { DockArea dockArea = editorWindow2.m_Parent as DockArea; if (dockArea) { WindowFocusState.instance.m_LastWindowTypeInSameDock = editorWindow2.GetType().ToString(); gameView = ScriptableObject.CreateInstance <GameView>(); dockArea.AddTab(gameView); result = gameView; return(result); } } gameView = ScriptableObject.CreateInstance <GameView>(); gameView.Show(true); gameView.Focus(); result = gameView; } else { result = editorWindow; } } return(result); }
public static void Unmaximize(EditorWindow win) { HostView parent = win.m_Parent; if (parent == null) { UnityEngine.Debug.LogError("Host view was not found"); WindowLayout.RevertFactorySettings(); } else { UnityEngine.Object[] array = InternalEditorUtility.LoadSerializedFileAndForget(Path.Combine(WindowLayout.layoutsProjectPath, "CurrentMaximizeLayout.dwlt")); if (array.Length < 2) { UnityEngine.Debug.Log("Maximized serialized file backup not found"); WindowLayout.RevertFactorySettings(); } else { SplitView splitView = array[0] as SplitView; EditorWindow editorWindow = array[1] as EditorWindow; if (splitView == null) { UnityEngine.Debug.Log("Maximization failed because the root split view was not found"); WindowLayout.RevertFactorySettings(); } else { ContainerWindow window = win.m_Parent.window; if (window == null) { UnityEngine.Debug.Log("Maximization failed because the root split view has no container window"); WindowLayout.RevertFactorySettings(); } else { try { ContainerWindow.SetFreezeDisplay(true); if (!parent.parent) { throw new Exception(); } int idx = parent.parent.IndexOfChild(parent); Rect position = parent.position; View parent2 = parent.parent; parent2.RemoveChild(idx); parent2.AddChild(splitView, idx); splitView.position = position; DockArea dockArea = editorWindow.m_Parent as DockArea; int idx2 = dockArea.m_Panes.IndexOf(editorWindow); parent.actualView = null; win.m_Parent = null; dockArea.AddTab(idx2, win); dockArea.RemoveTab(editorWindow); UnityEngine.Object.DestroyImmediate(editorWindow); UnityEngine.Object[] array2 = array; for (int i = 0; i < array2.Length; i++) { UnityEngine.Object @object = array2[i]; EditorWindow editorWindow2 = @object as EditorWindow; if (editorWindow2 != null) { editorWindow2.MakeParentsSettingsMatchMe(); } } parent2.Initialize(parent2.window); parent2.position = parent2.position; splitView.Reflow(); UnityEngine.Object.DestroyImmediate(parent); win.Focus(); window.DisplayAllViews(); win.m_Parent.MakeVistaDWMHappyDance(); } catch (Exception arg) { UnityEngine.Debug.Log("Maximization failed: " + arg); WindowLayout.RevertFactorySettings(); } try { if (Application.platform == RuntimePlatform.OSXEditor && SystemInfo.operatingSystem.Contains("10.7") && SystemInfo.graphicsDeviceVendor.Contains("ATI")) { UnityEngine.Object[] array3 = Resources.FindObjectsOfTypeAll(typeof(GUIView)); for (int j = 0; j < array3.Length; j++) { GUIView gUIView = (GUIView)array3[j]; gUIView.Repaint(); } } } finally { ContainerWindow.SetFreezeDisplay(false); } } } } } }
public static void Unmaximize(EditorWindow win) { HostView parent1 = win.m_Parent; if ((UnityEngine.Object)parent1 == (UnityEngine.Object)null) { UnityEngine.Debug.LogError((object)"Host view was not found"); WindowLayout.RevertFactorySettings(); } else { UnityEngine.Object[] objectArray = InternalEditorUtility.LoadSerializedFileAndForget(Path.Combine(WindowLayout.layoutsProjectPath, "CurrentMaximizeLayout.dwlt")); if (objectArray.Length < 2) { UnityEngine.Debug.Log((object)"Maximized serialized file backup not found"); WindowLayout.RevertFactorySettings(); } else { SplitView splitView = objectArray[0] as SplitView; EditorWindow pane = objectArray[1] as EditorWindow; if ((UnityEngine.Object)splitView == (UnityEngine.Object)null) { UnityEngine.Debug.Log((object)"Maximization failed because the root split view was not found"); WindowLayout.RevertFactorySettings(); } else { ContainerWindow window = win.m_Parent.window; if ((UnityEngine.Object)window == (UnityEngine.Object)null) { UnityEngine.Debug.Log((object)"Maximization failed because the root split view has no container window"); WindowLayout.RevertFactorySettings(); } else { try { ContainerWindow.SetFreezeDisplay(true); if (!(bool)((UnityEngine.Object)parent1.parent)) { throw new Exception(); } int idx1 = parent1.parent.IndexOfChild((View)parent1); Rect position = parent1.position; View parent2 = parent1.parent; parent2.RemoveChild(idx1); parent2.AddChild((View)splitView, idx1); splitView.position = position; DockArea parent3 = pane.m_Parent as DockArea; int idx2 = parent3.m_Panes.IndexOf(pane); parent1.actualView = (EditorWindow)null; win.m_Parent = (HostView)null; parent3.AddTab(idx2, win); parent3.RemoveTab(pane); UnityEngine.Object.DestroyImmediate((UnityEngine.Object)pane); foreach (UnityEngine.Object @object in objectArray) { EditorWindow editorWindow = @object as EditorWindow; if ((UnityEngine.Object)editorWindow != (UnityEngine.Object)null) { editorWindow.MakeParentsSettingsMatchMe(); } } parent2.Initialize(parent2.window); parent2.position = parent2.position; splitView.Reflow(); UnityEngine.Object.DestroyImmediate((UnityEngine.Object)parent1); win.Focus(); window.DisplayAllViews(); win.m_Parent.MakeVistaDWMHappyDance(); } catch (Exception ex) { UnityEngine.Debug.Log((object)("Maximization failed: " + (object)ex)); WindowLayout.RevertFactorySettings(); } try { if (Application.platform != RuntimePlatform.OSXEditor || !SystemInfo.operatingSystem.Contains("10.7") || !SystemInfo.graphicsDeviceVendor.Contains("ATI")) { return; } foreach (GUIView guiView in Resources.FindObjectsOfTypeAll(typeof(GUIView))) { guiView.Repaint(); } } finally { ContainerWindow.SetFreezeDisplay(false); } } } } } }