/// <summary>
        ///
        /// </summary>
        /// <param name="spriteDataObject"></param>
        /// <param name="spriteCharacterTable"></param>
        /// <param name="spriteGlyphTable"></param>
        private static void PopulateSpriteTables(TexturePacker_JsonArray.SpriteDataObject spriteDataObject, List <SpriteCharacter> spriteCharacterTable, List <SpriteGlyph> spriteGlyphTable)
        {
            List <TexturePacker_JsonArray.Frame> importedSprites = spriteDataObject.frames;

            float atlasHeight = spriteDataObject.meta.size.h;

            for (int i = 0; i < importedSprites.Count; i++)
            {
                TexturePacker_JsonArray.Frame spriteData = importedSprites[i];

                SpriteGlyph spriteGlyph = new SpriteGlyph();
                spriteGlyph.index = (uint)i;

                spriteGlyph.metrics   = new GlyphMetrics((int)spriteData.frame.w, (int)spriteData.frame.h, -spriteData.frame.w * spriteData.pivot.x, spriteData.frame.h * spriteData.pivot.y, (int)spriteData.frame.w);
                spriteGlyph.glyphRect = new GlyphRect((int)spriteData.frame.x, (int)(atlasHeight - spriteData.frame.h - spriteData.frame.y), (int)spriteData.frame.w, (int)spriteData.frame.h);
                spriteGlyph.scale     = 1.0f;

                spriteGlyphTable.Add(spriteGlyph);

                SpriteCharacter spriteCharacter = new SpriteCharacter(0xFFFE, spriteGlyph);

                // Special handling for .notdef sprite name
                string fileNameToLowerInvariant = spriteData.filename.ToLowerInvariant();
                if (fileNameToLowerInvariant == ".notdef" || fileNameToLowerInvariant == "notdef")
                {
                    spriteCharacter.name    = fileNameToLowerInvariant;
                    spriteCharacter.unicode = 0;
                }
                else
                {
                    string spriteName = spriteData.filename.Split('.')[0];
                    spriteCharacter.name = spriteName;

                    if (k_SpriteNameIsUnicodeValue)
                    {
                        spriteCharacter.unicode = TextUtilities.StringHexToInt(spriteName);
                    }
                }

                spriteCharacter.scale = 1.0f;

                spriteCharacterTable.Add(spriteCharacter);
            }
        }
        /// <summary>
        ///
        /// </summary>
        void DrawEditorPanel()
        {
            // label
            GUILayout.Label("Import Settings", EditorStyles.boldLabel);

            EditorGUI.BeginChangeCheck();

            // Sprite Texture Selection
            m_JsonFile = EditorGUILayout.ObjectField("Sprite Data Source", m_JsonFile, typeof(TextAsset), false) as TextAsset;

            m_SpriteDataFormat = (SpriteAssetImportFormats)EditorGUILayout.EnumPopup("Import Format", m_SpriteDataFormat);

            k_SpriteNameIsUnicodeValue = EditorGUILayout.Toggle(k_ConvertSpriteNameToUnicodeLabel, k_SpriteNameIsUnicodeValue);

            // Sprite Texture Selection
            m_SpriteAtlas = EditorGUILayout.ObjectField("Sprite Texture Atlas", m_SpriteAtlas, typeof(Texture2D), false) as Texture2D;

            if (EditorGUI.EndChangeCheck())
            {
                m_CreationFeedback = string.Empty;
            }

            GUILayout.Space(10);

            GUI.enabled = m_JsonFile != null && m_SpriteAtlas != null && m_SpriteDataFormat != SpriteAssetImportFormats.None;

            // Create Sprite Asset
            if (GUILayout.Button("Create Sprite Asset"))
            {
                m_CreationFeedback = string.Empty;

                // Clean up sprite asset object that may have been previously created.
                if (m_SpriteAsset != null && !EditorUtility.IsPersistent(m_SpriteAsset))
                {
                    DestroyImmediate(m_SpriteAsset);
                }

                // Read json data file
                if (m_JsonFile != null)
                {
                    switch (m_SpriteDataFormat)
                    {
                    case SpriteAssetImportFormats.TexturePackerJsonArray:
                        TexturePacker_JsonArray.SpriteDataObject jsonData = null;
                        try
                        {
                            jsonData = JsonUtility.FromJson <TexturePacker_JsonArray.SpriteDataObject>(m_JsonFile.text);
                        }
                        catch
                        {
                            m_CreationFeedback = "The Sprite Data Source file [" + m_JsonFile.name + "] appears to be invalid or incorrectly formatted.";
                        }

                        if (jsonData != null && jsonData.frames != null && jsonData.frames.Count > 0)
                        {
                            int spriteCount = jsonData.frames.Count;

                            // Update import results
                            m_CreationFeedback  = "<b>Import Results</b>\n--------------------\n";
                            m_CreationFeedback += "<color=#C0ffff><b>" + spriteCount + "</b></color> Sprites were imported from file.";

                            // Create new Sprite Asset
                            m_SpriteAsset = CreateInstance <SpriteAsset>();

                            // Assign sprite sheet / atlas texture to sprite asset
                            m_SpriteAsset.spriteSheet = m_SpriteAtlas;

                            List <SpriteGlyph>     spriteGlyphTable     = new List <SpriteGlyph>();
                            List <SpriteCharacter> spriteCharacterTable = new List <SpriteCharacter>();

                            PopulateSpriteTables(jsonData, spriteCharacterTable, spriteGlyphTable);

                            m_SpriteAsset.spriteCharacterTable = spriteCharacterTable;
                            m_SpriteAsset.spriteGlyphTable     = spriteGlyphTable;
                        }
                        break;
                    }
                }
            }

            GUI.enabled = true;

            // Creation Feedback
            GUILayout.Space(5);
            GUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.Height(60));
            {
                EditorGUILayout.TextArea(m_CreationFeedback, TM_EditorStyles.label);
            }
            GUILayout.EndVertical();

            GUILayout.Space(5);
            GUI.enabled = m_JsonFile != null && m_SpriteAtlas && m_SpriteAsset != null;
            if (GUILayout.Button("Save Sprite Asset") && m_JsonFile != null)
            {
                string filePath = EditorUtility.SaveFilePanel("Save Sprite Asset File", new FileInfo(AssetDatabase.GetAssetPath(m_JsonFile)).DirectoryName, m_JsonFile.name, "asset");

                if (filePath.Length == 0)
                {
                    return;
                }

                SaveSpriteAsset(filePath);
            }
            GUI.enabled = true;
        }