Пример #1
0
        protected void OnEnable()
        {
            m_SerializedProbeVolume = new SerializedProbeVolume(serializedObject);

            shapeBoxes.Clear();
            for (int i = 0; i < targets.Length; ++i)
            {
                var shapeBox = shapeBoxes[targets[i] as ProbeVolume] = new HierarchicalBox(ProbeVolumeUI.Styles.k_GizmoColorBase, ProbeVolumeUI.Styles.k_BaseHandlesColor);
                shapeBox.monoHandle = false;
            }
        }
Пример #2
0
 static void Drawer_VolumeContent(SerializedProbeVolume serialized, Editor owner)
 {
     EditorGUI.BeginChangeCheck();
     EditorGUILayout.PropertyField(serialized.size, Styles.s_Size);
     if (EditorGUI.EndChangeCheck())
     {
         Vector3 tmpClamp = serialized.size.vector3Value;
         tmpClamp.x = Mathf.Max(0f, tmpClamp.x);
         tmpClamp.y = Mathf.Max(0f, tmpClamp.y);
         tmpClamp.z = Mathf.Max(0f, tmpClamp.z);
         serialized.size.vector3Value = tmpClamp;
     }
 }
Пример #3
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 protected void OnEnable()
 {
     m_SerializedProbeVolume = new SerializedProbeVolume(serializedObject);
 }
Пример #4
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        static void Drawer_BakeToolBar(SerializedProbeVolume serialized, Editor owner)
        {
            if (!ProbeReferenceVolume.instance.isInitialized)
            {
                return;
            }

            ProbeVolume pv = (serialized.serializedObject.targetObject as ProbeVolume);

            Bounds bounds                        = new Bounds();
            bool   foundABound                   = false;
            bool   performFitting                = false;
            bool   performFittingOnlyOnScene     = false;
            bool   performFittingOnlyOnSelection = false;

            bool ContributesToGI(Renderer renderer)
            {
                var flags = GameObjectUtility.GetStaticEditorFlags(renderer.gameObject) & StaticEditorFlags.ContributeGI;

                return((flags & StaticEditorFlags.ContributeGI) != 0);
            }

            void ExpandBounds(Bounds currBound)
            {
                if (!foundABound)
                {
                    bounds      = currBound;
                    foundABound = true;
                }
                else
                {
                    bounds.Encapsulate(currBound);
                }
            }

            EditorGUI.BeginDisabledGroup(pv.globalVolume);

            if (GUILayout.Button(EditorGUIUtility.TrTextContent("Fit to all Scenes", "Fits the Probe Volume's boundary to all open Scenes"), EditorStyles.miniButton))
            {
                performFitting = true;
            }
            if (GUILayout.Button(EditorGUIUtility.TrTextContent("Fit to Scene", "Fits the Probe Volume's boundary to the Scene it belongs to."), EditorStyles.miniButton))
            {
                performFitting            = true;
                performFittingOnlyOnScene = true;
            }
            if (GUILayout.Button(EditorGUIUtility.TrTextContent("Fit to Selection", "Fits the Probe Volume's boundary to the selected GameObjects. Lock the Probe Volume's Inspector to allow for the selection of other GameObjects."), EditorStyles.miniButton))
            {
                performFitting = true;
                performFittingOnlyOnSelection = true;
            }
            EditorGUI.EndDisabledGroup();

            if (performFitting)
            {
                Undo.RecordObject(pv.transform, "Fitting Probe Volume");

                if (performFittingOnlyOnSelection)
                {
                    var transforms = Selection.transforms;
                    foreach (var transform in transforms)
                    {
                        var childrens = transform.gameObject.GetComponentsInChildren <Transform>();
                        foreach (var children in childrens)
                        {
                            Renderer childRenderer;
                            if (children.gameObject.TryGetComponent <Renderer>(out childRenderer))
                            {
                                bool childContributeGI = ContributesToGI(childRenderer) && childRenderer.gameObject.activeInHierarchy && childRenderer.enabled;

                                if (childContributeGI)
                                {
                                    ExpandBounds(childRenderer.bounds);
                                }
                            }
                        }
                    }
                }
                else
                {
                    var renderers = UnityEngine.GameObject.FindObjectsOfType <Renderer>();

                    foreach (Renderer renderer in renderers)
                    {
                        bool useRendererToExpand = false;
                        bool contributeGI        = ContributesToGI(renderer) && renderer.gameObject.activeInHierarchy && renderer.enabled;

                        if (contributeGI)
                        {
                            useRendererToExpand = performFittingOnlyOnScene ? (renderer.gameObject.scene == pv.gameObject.scene) : true;
                        }

                        if (useRendererToExpand)
                        {
                            ExpandBounds(renderer.bounds);
                        }
                    }
                }

                pv.transform.position = bounds.center;
                float   minBrickSize = ProbeReferenceVolume.instance.MinBrickSize();
                Vector3 tmpClamp     = (bounds.size + new Vector3(minBrickSize, minBrickSize, minBrickSize));
                tmpClamp.x = Mathf.Max(0f, tmpClamp.x);
                tmpClamp.y = Mathf.Max(0f, tmpClamp.y);
                tmpClamp.z = Mathf.Max(0f, tmpClamp.z);
                serialized.size.vector3Value = tmpClamp;
            }
        }
Пример #5
0
        static void Drawer_VolumeContent(SerializedProbeVolume serialized, Editor owner)
        {
            ProbeVolume pv = (serialized.serializedObject.targetObject as ProbeVolume);

            bool hasProfile = (ProbeReferenceVolume.instance.sceneData?.GetProfileForScene(pv.gameObject.scene) != null);

            EditorGUI.BeginChangeCheck();
            if (pv.mightNeedRebaking)
            {
                var helpBoxRect = GUILayoutUtility.GetRect(new GUIContent(Styles.s_ProbeVolumeChangedMessage, EditorGUIUtility.IconContent("Warning@2x").image), EditorStyles.helpBox);
                EditorGUI.HelpBox(helpBoxRect, Styles.s_ProbeVolumeChangedMessage, MessageType.Warning);
            }

            EditorGUILayout.PropertyField(serialized.globalVolume, Styles.s_GlobalVolume);
            if (!serialized.globalVolume.boolValue)
            {
                EditorGUILayout.PropertyField(serialized.size, Styles.s_Size);
            }

            if (!hasProfile)
            {
                EditorGUILayout.HelpBox("No profile information is set for the scene that owns this probe volume so no subdivision information can be retrieved.", MessageType.Warning);
            }

            EditorGUI.BeginDisabledGroup(!hasProfile);
            var rect = EditorGUILayout.GetControlRect(true);

            EditorGUI.BeginProperty(rect, Styles.s_HighestSubdivLevel, serialized.highestSubdivisionLevelOverride);
            EditorGUI.BeginProperty(rect, Styles.s_LowestSubdivLevel, serialized.lowestSubdivisionLevelOverride);

            // Round min and max subdiv
            int maxSubdiv = ProbeReferenceVolume.instance.GetMaxSubdivision() - 1;

            if (ProbeReferenceVolume.instance.sceneData != null)
            {
                var profile = ProbeReferenceVolume.instance.sceneData.GetProfileForScene(pv.gameObject.scene);

                if (profile != null)
                {
                    ProbeReferenceVolume.instance.SetMinBrickAndMaxSubdiv(profile.minBrickSize, profile.maxSubdivision);
                    maxSubdiv = ProbeReferenceVolume.instance.GetMaxSubdivision() - 1;
                }
                else
                {
                    maxSubdiv = Mathf.Max(0, maxSubdiv);
                }
            }

            EditorGUILayout.LabelField("Subdivision Overrides", EditorStyles.boldLabel);
            EditorGUI.indentLevel++;
            EditorGUILayout.PropertyField(serialized.overridesSubdivision, Styles.s_OverridesSubdivision);
            EditorGUI.BeginDisabledGroup(!serialized.overridesSubdivision.boolValue);

            int value = serialized.highestSubdivisionLevelOverride.intValue;

            // We were initialized, but we cannot know the highest subdiv statically, so we need to resort to this.
            if (serialized.highestSubdivisionLevelOverride.intValue < 0)
            {
                serialized.highestSubdivisionLevelOverride.intValue = maxSubdiv;
            }

            using (new EditorGUI.IndentLevelScope())
            {
                serialized.highestSubdivisionLevelOverride.intValue = Mathf.Min(maxSubdiv, EditorGUILayout.IntSlider(Styles.s_HighestSubdivLevel, serialized.highestSubdivisionLevelOverride.intValue, 0, maxSubdiv));
                serialized.lowestSubdivisionLevelOverride.intValue  = Mathf.Min(maxSubdiv, EditorGUILayout.IntSlider(Styles.s_LowestSubdivLevel, serialized.lowestSubdivisionLevelOverride.intValue, 0, maxSubdiv));
                serialized.lowestSubdivisionLevelOverride.intValue  = Mathf.Min(serialized.lowestSubdivisionLevelOverride.intValue, serialized.highestSubdivisionLevelOverride.intValue);
            }
            EditorGUI.EndProperty();
            EditorGUI.EndProperty();

            int minSubdivInVolume = serialized.overridesSubdivision.boolValue ? serialized.lowestSubdivisionLevelOverride.intValue : 0;
            int maxSubdivInVolume = serialized.overridesSubdivision.boolValue ? serialized.highestSubdivisionLevelOverride.intValue : maxSubdiv;

            EditorGUI.indentLevel--;

            if (hasProfile)
            {
                EditorGUILayout.HelpBox($"The distance between probes will fluctuate between : {ProbeReferenceVolume.instance.GetDistanceBetweenProbes(maxSubdiv - maxSubdivInVolume)}m and {ProbeReferenceVolume.instance.GetDistanceBetweenProbes(maxSubdiv - minSubdivInVolume)}m", MessageType.Info);
            }

            EditorGUI.EndDisabledGroup();
            EditorGUI.EndDisabledGroup();

            if (EditorGUI.EndChangeCheck())
            {
                Vector3 tmpClamp = serialized.size.vector3Value;
                tmpClamp.x = Mathf.Max(0f, tmpClamp.x);
                tmpClamp.y = Mathf.Max(0f, tmpClamp.y);
                tmpClamp.z = Mathf.Max(0f, tmpClamp.z);
                serialized.size.vector3Value = tmpClamp;
            }

            EditorGUILayout.LabelField("Geometry Settings", EditorStyles.boldLabel);

            EditorGUILayout.PropertyField(serialized.overrideRendererFilters, Styles.s_OverrideRendererFilters);
            if (serialized.overrideRendererFilters.boolValue)
            {
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(serialized.objectLayerMask, Styles.s_ObjectLayerMask);
                EditorGUILayout.PropertyField(serialized.minRendererVolumeSize, Styles.s_MinRendererVolumeSize);
                EditorGUI.indentLevel--;
            }
        }
Пример #6
0
 static void Drawer_ToolBar(SerializedProbeVolume serialized, Editor owner)
 {
 }
Пример #7
0
 static void Drawer_FeatureEnableInfo(SerializedProbeVolume serialized, Editor owner)
 {
     EditorGUILayout.HelpBox(Styles.k_featureEnableInfo, MessageType.Error);
 }
Пример #8
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 static void Drawer_FeatureWarningMessage(SerializedProbeVolume serialized, Editor owner)
 {
     EditorGUILayout.HelpBox(Styles.k_featureWarning, MessageType.Warning);
 }
Пример #9
0
 static bool IsFeatureDisabled(SerializedProbeVolume serialized, Editor owner)
 {
     return(false);
 }
Пример #10
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 static bool IsFeatureEnabled(SerializedProbeVolume serialized, Editor owner)
 {
     return(true);
 }