protected void OnEnable() { m_SerializedProbeVolume = new SerializedProbeVolume(serializedObject); shapeBoxes.Clear(); for (int i = 0; i < targets.Length; ++i) { var shapeBox = shapeBoxes[targets[i] as ProbeVolume] = new HierarchicalBox(ProbeVolumeUI.Styles.k_GizmoColorBase, ProbeVolumeUI.Styles.k_BaseHandlesColor); shapeBox.monoHandle = false; } }
static void Drawer_VolumeContent(SerializedProbeVolume serialized, Editor owner) { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(serialized.size, Styles.s_Size); if (EditorGUI.EndChangeCheck()) { Vector3 tmpClamp = serialized.size.vector3Value; tmpClamp.x = Mathf.Max(0f, tmpClamp.x); tmpClamp.y = Mathf.Max(0f, tmpClamp.y); tmpClamp.z = Mathf.Max(0f, tmpClamp.z); serialized.size.vector3Value = tmpClamp; } }
protected void OnEnable() { m_SerializedProbeVolume = new SerializedProbeVolume(serializedObject); }
static void Drawer_BakeToolBar(SerializedProbeVolume serialized, Editor owner) { if (!ProbeReferenceVolume.instance.isInitialized) { return; } ProbeVolume pv = (serialized.serializedObject.targetObject as ProbeVolume); Bounds bounds = new Bounds(); bool foundABound = false; bool performFitting = false; bool performFittingOnlyOnScene = false; bool performFittingOnlyOnSelection = false; bool ContributesToGI(Renderer renderer) { var flags = GameObjectUtility.GetStaticEditorFlags(renderer.gameObject) & StaticEditorFlags.ContributeGI; return((flags & StaticEditorFlags.ContributeGI) != 0); } void ExpandBounds(Bounds currBound) { if (!foundABound) { bounds = currBound; foundABound = true; } else { bounds.Encapsulate(currBound); } } EditorGUI.BeginDisabledGroup(pv.globalVolume); if (GUILayout.Button(EditorGUIUtility.TrTextContent("Fit to all Scenes", "Fits the Probe Volume's boundary to all open Scenes"), EditorStyles.miniButton)) { performFitting = true; } if (GUILayout.Button(EditorGUIUtility.TrTextContent("Fit to Scene", "Fits the Probe Volume's boundary to the Scene it belongs to."), EditorStyles.miniButton)) { performFitting = true; performFittingOnlyOnScene = true; } if (GUILayout.Button(EditorGUIUtility.TrTextContent("Fit to Selection", "Fits the Probe Volume's boundary to the selected GameObjects. Lock the Probe Volume's Inspector to allow for the selection of other GameObjects."), EditorStyles.miniButton)) { performFitting = true; performFittingOnlyOnSelection = true; } EditorGUI.EndDisabledGroup(); if (performFitting) { Undo.RecordObject(pv.transform, "Fitting Probe Volume"); if (performFittingOnlyOnSelection) { var transforms = Selection.transforms; foreach (var transform in transforms) { var childrens = transform.gameObject.GetComponentsInChildren <Transform>(); foreach (var children in childrens) { Renderer childRenderer; if (children.gameObject.TryGetComponent <Renderer>(out childRenderer)) { bool childContributeGI = ContributesToGI(childRenderer) && childRenderer.gameObject.activeInHierarchy && childRenderer.enabled; if (childContributeGI) { ExpandBounds(childRenderer.bounds); } } } } } else { var renderers = UnityEngine.GameObject.FindObjectsOfType <Renderer>(); foreach (Renderer renderer in renderers) { bool useRendererToExpand = false; bool contributeGI = ContributesToGI(renderer) && renderer.gameObject.activeInHierarchy && renderer.enabled; if (contributeGI) { useRendererToExpand = performFittingOnlyOnScene ? (renderer.gameObject.scene == pv.gameObject.scene) : true; } if (useRendererToExpand) { ExpandBounds(renderer.bounds); } } } pv.transform.position = bounds.center; float minBrickSize = ProbeReferenceVolume.instance.MinBrickSize(); Vector3 tmpClamp = (bounds.size + new Vector3(minBrickSize, minBrickSize, minBrickSize)); tmpClamp.x = Mathf.Max(0f, tmpClamp.x); tmpClamp.y = Mathf.Max(0f, tmpClamp.y); tmpClamp.z = Mathf.Max(0f, tmpClamp.z); serialized.size.vector3Value = tmpClamp; } }
static void Drawer_VolumeContent(SerializedProbeVolume serialized, Editor owner) { ProbeVolume pv = (serialized.serializedObject.targetObject as ProbeVolume); bool hasProfile = (ProbeReferenceVolume.instance.sceneData?.GetProfileForScene(pv.gameObject.scene) != null); EditorGUI.BeginChangeCheck(); if (pv.mightNeedRebaking) { var helpBoxRect = GUILayoutUtility.GetRect(new GUIContent(Styles.s_ProbeVolumeChangedMessage, EditorGUIUtility.IconContent("Warning@2x").image), EditorStyles.helpBox); EditorGUI.HelpBox(helpBoxRect, Styles.s_ProbeVolumeChangedMessage, MessageType.Warning); } EditorGUILayout.PropertyField(serialized.globalVolume, Styles.s_GlobalVolume); if (!serialized.globalVolume.boolValue) { EditorGUILayout.PropertyField(serialized.size, Styles.s_Size); } if (!hasProfile) { EditorGUILayout.HelpBox("No profile information is set for the scene that owns this probe volume so no subdivision information can be retrieved.", MessageType.Warning); } EditorGUI.BeginDisabledGroup(!hasProfile); var rect = EditorGUILayout.GetControlRect(true); EditorGUI.BeginProperty(rect, Styles.s_HighestSubdivLevel, serialized.highestSubdivisionLevelOverride); EditorGUI.BeginProperty(rect, Styles.s_LowestSubdivLevel, serialized.lowestSubdivisionLevelOverride); // Round min and max subdiv int maxSubdiv = ProbeReferenceVolume.instance.GetMaxSubdivision() - 1; if (ProbeReferenceVolume.instance.sceneData != null) { var profile = ProbeReferenceVolume.instance.sceneData.GetProfileForScene(pv.gameObject.scene); if (profile != null) { ProbeReferenceVolume.instance.SetMinBrickAndMaxSubdiv(profile.minBrickSize, profile.maxSubdivision); maxSubdiv = ProbeReferenceVolume.instance.GetMaxSubdivision() - 1; } else { maxSubdiv = Mathf.Max(0, maxSubdiv); } } EditorGUILayout.LabelField("Subdivision Overrides", EditorStyles.boldLabel); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(serialized.overridesSubdivision, Styles.s_OverridesSubdivision); EditorGUI.BeginDisabledGroup(!serialized.overridesSubdivision.boolValue); int value = serialized.highestSubdivisionLevelOverride.intValue; // We were initialized, but we cannot know the highest subdiv statically, so we need to resort to this. if (serialized.highestSubdivisionLevelOverride.intValue < 0) { serialized.highestSubdivisionLevelOverride.intValue = maxSubdiv; } using (new EditorGUI.IndentLevelScope()) { serialized.highestSubdivisionLevelOverride.intValue = Mathf.Min(maxSubdiv, EditorGUILayout.IntSlider(Styles.s_HighestSubdivLevel, serialized.highestSubdivisionLevelOverride.intValue, 0, maxSubdiv)); serialized.lowestSubdivisionLevelOverride.intValue = Mathf.Min(maxSubdiv, EditorGUILayout.IntSlider(Styles.s_LowestSubdivLevel, serialized.lowestSubdivisionLevelOverride.intValue, 0, maxSubdiv)); serialized.lowestSubdivisionLevelOverride.intValue = Mathf.Min(serialized.lowestSubdivisionLevelOverride.intValue, serialized.highestSubdivisionLevelOverride.intValue); } EditorGUI.EndProperty(); EditorGUI.EndProperty(); int minSubdivInVolume = serialized.overridesSubdivision.boolValue ? serialized.lowestSubdivisionLevelOverride.intValue : 0; int maxSubdivInVolume = serialized.overridesSubdivision.boolValue ? serialized.highestSubdivisionLevelOverride.intValue : maxSubdiv; EditorGUI.indentLevel--; if (hasProfile) { EditorGUILayout.HelpBox($"The distance between probes will fluctuate between : {ProbeReferenceVolume.instance.GetDistanceBetweenProbes(maxSubdiv - maxSubdivInVolume)}m and {ProbeReferenceVolume.instance.GetDistanceBetweenProbes(maxSubdiv - minSubdivInVolume)}m", MessageType.Info); } EditorGUI.EndDisabledGroup(); EditorGUI.EndDisabledGroup(); if (EditorGUI.EndChangeCheck()) { Vector3 tmpClamp = serialized.size.vector3Value; tmpClamp.x = Mathf.Max(0f, tmpClamp.x); tmpClamp.y = Mathf.Max(0f, tmpClamp.y); tmpClamp.z = Mathf.Max(0f, tmpClamp.z); serialized.size.vector3Value = tmpClamp; } EditorGUILayout.LabelField("Geometry Settings", EditorStyles.boldLabel); EditorGUILayout.PropertyField(serialized.overrideRendererFilters, Styles.s_OverrideRendererFilters); if (serialized.overrideRendererFilters.boolValue) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(serialized.objectLayerMask, Styles.s_ObjectLayerMask); EditorGUILayout.PropertyField(serialized.minRendererVolumeSize, Styles.s_MinRendererVolumeSize); EditorGUI.indentLevel--; } }
static void Drawer_ToolBar(SerializedProbeVolume serialized, Editor owner) { }
static void Drawer_FeatureEnableInfo(SerializedProbeVolume serialized, Editor owner) { EditorGUILayout.HelpBox(Styles.k_featureEnableInfo, MessageType.Error); }
static void Drawer_FeatureWarningMessage(SerializedProbeVolume serialized, Editor owner) { EditorGUILayout.HelpBox(Styles.k_featureWarning, MessageType.Warning); }
static bool IsFeatureDisabled(SerializedProbeVolume serialized, Editor owner) { return(false); }
static bool IsFeatureEnabled(SerializedProbeVolume serialized, Editor owner) { return(true); }