Пример #1
0
        public static void RemoveBone(this EditableBoneWeight editableBoneWeight, int boneIndex)
        {
            int channelCount = editableBoneWeight.GetChannelCount();

            for (int i = 0; i < channelCount; ++i)
            {
                BoneWeightData data = editableBoneWeight.GetBoneWeightData(i);

                if (data.boneIndex > boneIndex)
                {
                    data.boneIndex -= 1;
                }
                else if (data.boneIndex == boneIndex)
                {
                    data.boneIndex = 0;
                    data.weight    = 0f;
                    editableBoneWeight.EnableChannel(i, false);
                }

                editableBoneWeight.SetBoneWeightData(i, data);
            }

            editableBoneWeight.NormalizeChannels();
            editableBoneWeight.SortChannels();
        }
Пример #2
0
        public static void UnifyChannelsWithSameBoneIndex(this EditableBoneWeight editableBoneWeight)
        {
            int channelCount = editableBoneWeight.GetChannelCount();

            for (int i = 0; i < channelCount; ++i)
            {
                BoneWeightData data = editableBoneWeight.GetBoneWeightData(i);

                if (!editableBoneWeight.IsChannelEnabled(i))
                {
                    continue;
                }

                bool weightChanged = false;

                for (int j = i + 1; j < channelCount; ++j)
                {
                    BoneWeightData otherData = editableBoneWeight.GetBoneWeightData(j);

                    if (otherData.boneIndex == data.boneIndex)
                    {
                        weightChanged = true;
                        data.weight  += otherData.weight;
                        editableBoneWeight.EnableChannel(j, false);
                    }
                }

                if (weightChanged)
                {
                    editableBoneWeight.SetBoneWeightData(i, data);
                    editableBoneWeight.CompensateOtherChannels(i);
                }
            }
        }
Пример #3
0
        public static void FilterChannels(this EditableBoneWeight editableBoneWeight, float weightTolerance)
        {
            int channelCount = editableBoneWeight.GetChannelCount();

            for (int i = 0; i < channelCount; ++i)
            {
                BoneWeightData data = editableBoneWeight.GetBoneWeightData(i);

                if (data.weight <= weightTolerance)
                {
                    data.boneIndex = 0;
                    data.weight    = 0f;

                    editableBoneWeight.SetBoneWeightData(i, data);
                    editableBoneWeight.EnableChannel(i, false);
                }
            }
        }
Пример #4
0
        public static void SetMultiEditChannelData(this SpriteMeshData spriteMeshData, ISelection selection, int channelIndex,
                                                   bool referenceChannelEnabled, bool newChannelEnabled, BoneWeightData referenceData, BoneWeightData newData)
        {
            if (selection == null)
            {
                throw new ArgumentNullException("selection is null");
            }

            bool channelEnabledChanged = referenceChannelEnabled != newChannelEnabled;
            bool boneIndexChanged      = referenceData.boneIndex != newData.boneIndex;
            bool weightChanged         = referenceData.weight != newData.weight;

            foreach (int i in selection)
            {
                EditableBoneWeight editableBoneWeight = spriteMeshData.vertices[i].editableBoneWeight;
                BoneWeightData     data = editableBoneWeight.GetBoneWeightData(channelIndex);

                if (channelEnabledChanged)
                {
                    editableBoneWeight.EnableChannel(channelIndex, newChannelEnabled);
                }

                if (boneIndexChanged)
                {
                    data.boneIndex = newData.boneIndex;
                }

                if (weightChanged)
                {
                    data.weight = newData.weight;
                }

                editableBoneWeight.SetBoneWeightData(channelIndex, data);

                if (channelEnabledChanged || weightChanged)
                {
                    editableBoneWeight.CompensateOtherChannels(channelIndex);
                }
            }
        }