public static void RemoveBone(this EditableBoneWeight editableBoneWeight, int boneIndex) { int channelCount = editableBoneWeight.GetChannelCount(); for (int i = 0; i < channelCount; ++i) { BoneWeightData data = editableBoneWeight.GetBoneWeightData(i); if (data.boneIndex > boneIndex) { data.boneIndex -= 1; } else if (data.boneIndex == boneIndex) { data.boneIndex = 0; data.weight = 0f; editableBoneWeight.EnableChannel(i, false); } editableBoneWeight.SetBoneWeightData(i, data); } editableBoneWeight.NormalizeChannels(); editableBoneWeight.SortChannels(); }
public static void UnifyChannelsWithSameBoneIndex(this EditableBoneWeight editableBoneWeight) { int channelCount = editableBoneWeight.GetChannelCount(); for (int i = 0; i < channelCount; ++i) { BoneWeightData data = editableBoneWeight.GetBoneWeightData(i); if (!editableBoneWeight.IsChannelEnabled(i)) { continue; } bool weightChanged = false; for (int j = i + 1; j < channelCount; ++j) { BoneWeightData otherData = editableBoneWeight.GetBoneWeightData(j); if (otherData.boneIndex == data.boneIndex) { weightChanged = true; data.weight += otherData.weight; editableBoneWeight.EnableChannel(j, false); } } if (weightChanged) { editableBoneWeight.SetBoneWeightData(i, data); editableBoneWeight.CompensateOtherChannels(i); } } }
public static void FilterChannels(this EditableBoneWeight editableBoneWeight, float weightTolerance) { int channelCount = editableBoneWeight.GetChannelCount(); for (int i = 0; i < channelCount; ++i) { BoneWeightData data = editableBoneWeight.GetBoneWeightData(i); if (data.weight <= weightTolerance) { data.boneIndex = 0; data.weight = 0f; editableBoneWeight.SetBoneWeightData(i, data); editableBoneWeight.EnableChannel(i, false); } } }
public static void SetMultiEditChannelData(this SpriteMeshData spriteMeshData, ISelection selection, int channelIndex, bool referenceChannelEnabled, bool newChannelEnabled, BoneWeightData referenceData, BoneWeightData newData) { if (selection == null) { throw new ArgumentNullException("selection is null"); } bool channelEnabledChanged = referenceChannelEnabled != newChannelEnabled; bool boneIndexChanged = referenceData.boneIndex != newData.boneIndex; bool weightChanged = referenceData.weight != newData.weight; foreach (int i in selection) { EditableBoneWeight editableBoneWeight = spriteMeshData.vertices[i].editableBoneWeight; BoneWeightData data = editableBoneWeight.GetBoneWeightData(channelIndex); if (channelEnabledChanged) { editableBoneWeight.EnableChannel(channelIndex, newChannelEnabled); } if (boneIndexChanged) { data.boneIndex = newData.boneIndex; } if (weightChanged) { data.weight = newData.weight; } editableBoneWeight.SetBoneWeightData(channelIndex, data); if (channelEnabledChanged || weightChanged) { editableBoneWeight.CompensateOtherChannels(channelIndex); } } }