public bool AddService(UnityConnectServiceData cloudService)
 {
     if (this.m_Services.ContainsKey(cloudService.serviceName))
     {
         return(false);
     }
     this.m_Services[cloudService.serviceName] = cloudService;
     return(true);
 }
        public bool AddService(UnityConnectServiceData cloudService)
        {
            bool result;

            if (this.m_Services.ContainsKey(cloudService.serviceName))
            {
                result = false;
            }
            else
            {
                this.m_Services[cloudService.serviceName] = cloudService;
                result = true;
            }
            return(result);
        }
Пример #3
0
 static AnalyticsAccess()
 {
     UnityConnectServiceData cloudService = new UnityConnectServiceData("Analytics", "http://public.cloud.unity3d.com/editor/5.2/production/cloud/analytics", new AnalyticsAccess(), "unity/project/cloud/analytics");
     UnityConnectServiceCollection.instance.AddService(cloudService);
 }
 static CrashReportingAccess()
 {
     UnityConnectServiceData cloudService = new UnityConnectServiceData("Game Performance", "https://public-cdn.cloud.unity3d.com/editor/production/cloud/crash", new CrashReportingAccess(), "unity/project/cloud/crashreporting");
     UnityConnectServiceCollection.instance.AddService(cloudService);
 }
Пример #5
0
 static BuildAccess()
 {
     UnityConnectServiceData cloudService = new UnityConnectServiceData("Build", "https://public-cdn.cloud.unity3d.com/editor/production/cloud/build", new BuildAccess(), "unity/project/cloud/build");
     UnityConnectServiceCollection.instance.AddService(cloudService);
 }
Пример #6
0
 static ErrorHubAccess()
 {
     instance = new ErrorHubAccess();
     UnityConnectServiceData cloudService = new UnityConnectServiceData("ErrorHub", "file://LocalHub/index.html#/cloudServices?failure=unity_connect", instance, "unity/project/cloud/errorhub");
     UnityConnectServiceCollection.instance.AddService(cloudService);
 }
Пример #7
0
 static UnetAccess()
 {
     UnityConnectServiceData cloudService = new UnityConnectServiceData("UNet", "http://public.cloud.unity3d.com/editor/5.2/production/cloud/unet", new UnetAccess(), "unity/project/cloud/networking");
     UnityConnectServiceCollection.instance.AddService(cloudService);
 }
 public bool AddService(UnityConnectServiceData cloudService)
 {
   if (this.m_Services.ContainsKey(cloudService.serviceName))
     return false;
   this.m_Services[cloudService.serviceName] = cloudService;
   return true;
 }
Пример #9
0
 static CollabAccess()
 {
     UnityConnectServiceData cloudService = new UnityConnectServiceData("Collab", "https://public-cdn.cloud.unity3d.com/editor/production/cloud/collab", s_instance, "unity/project/cloud/collab");
     UnityConnectServiceCollection.instance.AddService(cloudService);
 }