public bool AddService(UnityConnectServiceData cloudService) { if (this.m_Services.ContainsKey(cloudService.serviceName)) { return(false); } this.m_Services[cloudService.serviceName] = cloudService; return(true); }
public bool AddService(UnityConnectServiceData cloudService) { bool result; if (this.m_Services.ContainsKey(cloudService.serviceName)) { result = false; } else { this.m_Services[cloudService.serviceName] = cloudService; result = true; } return(result); }
static AnalyticsAccess() { UnityConnectServiceData cloudService = new UnityConnectServiceData("Analytics", "http://public.cloud.unity3d.com/editor/5.2/production/cloud/analytics", new AnalyticsAccess(), "unity/project/cloud/analytics"); UnityConnectServiceCollection.instance.AddService(cloudService); }
static CrashReportingAccess() { UnityConnectServiceData cloudService = new UnityConnectServiceData("Game Performance", "https://public-cdn.cloud.unity3d.com/editor/production/cloud/crash", new CrashReportingAccess(), "unity/project/cloud/crashreporting"); UnityConnectServiceCollection.instance.AddService(cloudService); }
static BuildAccess() { UnityConnectServiceData cloudService = new UnityConnectServiceData("Build", "https://public-cdn.cloud.unity3d.com/editor/production/cloud/build", new BuildAccess(), "unity/project/cloud/build"); UnityConnectServiceCollection.instance.AddService(cloudService); }
static ErrorHubAccess() { instance = new ErrorHubAccess(); UnityConnectServiceData cloudService = new UnityConnectServiceData("ErrorHub", "file://LocalHub/index.html#/cloudServices?failure=unity_connect", instance, "unity/project/cloud/errorhub"); UnityConnectServiceCollection.instance.AddService(cloudService); }
static UnetAccess() { UnityConnectServiceData cloudService = new UnityConnectServiceData("UNet", "http://public.cloud.unity3d.com/editor/5.2/production/cloud/unet", new UnetAccess(), "unity/project/cloud/networking"); UnityConnectServiceCollection.instance.AddService(cloudService); }
public bool AddService(UnityConnectServiceData cloudService) { if (this.m_Services.ContainsKey(cloudService.serviceName)) return false; this.m_Services[cloudService.serviceName] = cloudService; return true; }
static CollabAccess() { UnityConnectServiceData cloudService = new UnityConnectServiceData("Collab", "https://public-cdn.cloud.unity3d.com/editor/production/cloud/collab", s_instance, "unity/project/cloud/collab"); UnityConnectServiceCollection.instance.AddService(cloudService); }