Пример #1
0
        protected override void Awake()
        {
            base.Awake();
            GUIManager = GetComponent <MainGameGUIManager>();
            GameScore  = GetComponent <MainGameScore>();

//            ResultGUI = FindObjectOfType<ResultGUIManager>();
            Debug.Assert(ResultGUI != null);
            ResultGUI.SetVisible(true);

            PlayerCtrl = FindObjectOfType <PlayerController>();
            EnemyCtrl  = FindObjectOfType <EnemyController>();

            Debug.Assert(PlayerCtrl != null);
            Debug.Assert(EnemyCtrl != null);
        }
Пример #2
0
        //        float LeftTime;

        private void Awake()
        {
            GUIManager = GetComponent <MainGameGUIManager>();
            Debug.Assert(ChainGUIManager != null);
        }