Пример #1
0
        public static void Update()
        {
            if (SpawnTime > 0.1f)
            {
                SpawnTime -= 0.0008f;
            }

            time += window.deltaTime;
            MissileManager.Update();
            if (time > SpawnTime)
            {
                cloud.Update();
                time = 0;
            }
            EnemyMissileManger.Update();
            HouseManager.Update();
            Ship.Update();
        }
Пример #2
0
        //Questo metodo prende un missile libero, lo attiva e gli da una traiettoria
        //This method graba a free missile , actived and give a path to it
        public bool Charge(Crosshair crosshair)
        {
            Missile m = MissileManager.GetFreeMissile();

            if (m != null)
            {
                m.Position.x      = position.x;
                m.Position.y      = position.y;
                m.FinalPosition.x = crosshair.position.x;
                m.FinalPosition.y = crosshair.position.y;
                m.Direction       = new Vector2(m.FinalPosition.x - m.Position.x, m.FinalPosition.y - m.Position.y);
                m.MaxMagnitude    = m.Direction.magnitude();
                m.Direction.Normalize();
                m.ExplosionSize = 0;
                m.isActive      = true;
                m.status        = Missile.MissileStatus.FLYING;
                return(true);
            }
            return(false);
        }
Пример #3
0
 public static void Draw()
 {
     Utils.ClearScreen();
     Utils.DrawSprite(background, 0, 0, 1, 0, 0, background.width, background.height);
     cannon1.draw();
     cannon2.draw();
     cannon3.draw();
     MissileManager.Draw();
     MissileManager.DrawExplosion();
     EnemyMissileManger.Draw();
     HouseManager.Draw();
     Ship.Draw();
     Utils.DrawSprite(Cloud, 0, 0, 1, 0, 0, Cloud.width, Cloud.height);
     crosshair.Draw();
     while (window.opened == false && GameOverTime < 5)
     {
         Utils.ClearScreen();
         Utils.DrawSprite(GameOverScreen, 0, 0, 1, 0, 0, GameOverScreen.width, GameOverScreen.height);
         GameOverTime += window.deltaTime;
         window.Blit();
     }
     window.Blit();
 }