private static void Register()
 {
     GameObjectTracker.RegisterForComponentModification <SpriteRenderer>(SyncRenderer);
 }
 private static void Register()
 {
     GameObjectTracker.RegisterForComponentModification <Camera>(SyncCamera);
 }
Пример #3
0
 private static void Register()
 {
     GameObjectTracker.RegisterForComponentModification <BoxCollider2D>(SyncBoxCollider2D);
 }
 private static void Register()
 {
     GameObjectTracker.RegisterForComponentModification <Transform>(SyncTransform);
 }
 private static void Register()
 {
     GameObjectTracker.RegisterForComponentModification <TextMesh>(SyncTextMesh);
 }