private static void Register() { GameObjectTracker.RegisterForComponentModification <SpriteRenderer>(SyncRenderer); }
private static void Register() { GameObjectTracker.RegisterForComponentModification <Camera>(SyncCamera); }
private static void Register() { GameObjectTracker.RegisterForComponentModification <BoxCollider2D>(SyncBoxCollider2D); }
private static void Register() { GameObjectTracker.RegisterForComponentModification <Transform>(SyncTransform); }
private static void Register() { GameObjectTracker.RegisterForComponentModification <TextMesh>(SyncTextMesh); }