Пример #1
0
        protected override void DestroyAudioSystem()
        {
            #if ENABLE_PLAYERCONNECTION
            PlayerConnection.instance.Unregister(k_EditorMuteMessageId, ToggleMuteFromEditor);
            #endif

            AudioNativeCalls.DestroyAudio();
        }
Пример #2
0
        protected override void DestroyAudioSystem()
        {
            #if ENABLE_PLAYERCONNECTION
            PlayerConnection.instance.Unregister(k_EditorMuteMessageId, ToggleMuteFromEditor);
            #endif

            AudioNativeCalls.DestroyAudio();

            if (HasSingleton <AudioConfig>())
            {
                EntityManager.DestroyEntity(GetSingletonEntity <AudioConfig>());
            }
        }
Пример #3
0
 protected override void DestroyAudioSystem()
 {
     AudioNativeCalls.DestroyAudio();
 }