protected override void DestroyAudioSystem() { #if ENABLE_PLAYERCONNECTION PlayerConnection.instance.Unregister(k_EditorMuteMessageId, ToggleMuteFromEditor); #endif AudioNativeCalls.DestroyAudio(); }
protected override void DestroyAudioSystem() { #if ENABLE_PLAYERCONNECTION PlayerConnection.instance.Unregister(k_EditorMuteMessageId, ToggleMuteFromEditor); #endif AudioNativeCalls.DestroyAudio(); if (HasSingleton <AudioConfig>()) { EntityManager.DestroyEntity(GetSingletonEntity <AudioConfig>()); } }
protected override void DestroyAudioSystem() { AudioNativeCalls.DestroyAudio(); }