Пример #1
0
        public void SwapComponents(ArchetypeChunk leftChunk, int leftIndex, ArchetypeChunk rightChunk, int rightIndex)
        {
            CheckAccess();
            var globalVersion = m_EntityComponentStore->GlobalSystemVersion;

            ChunkDataUtility.SwapComponents(leftChunk.m_Chunk, leftIndex, rightChunk.m_Chunk, rightIndex, 1, globalVersion, globalVersion);
        }
Пример #2
0
 /// <summary>
 /// Swaps the components of two entities.
 /// </summary>
 /// <remarks>
 /// The entities must have the same components. However, this function can swap the components of entities in
 /// different worlds, so they do not need to have identical archetype instances.
 ///
 /// **Important:** This function creates a sync point, which means that the EntityManager waits for all
 /// currently running Jobs to complete before swapping the components and no additional Jobs can start before
 /// the function is finished. A sync point can cause a drop in performance because the ECS framework may not
 /// be able to make use of the processing power of all available cores.
 /// </remarks>
 /// <param name="leftChunk">A chunk containing one of the entities to swap.</param>
 /// <param name="leftIndex">The index within the `leftChunk` of the entity and components to swap.</param>
 /// <param name="rightChunk">The chunk containing the other entity to swap. This chunk can be the same as
 /// the `leftChunk`. It also does not need to be in the same World as `leftChunk`.</param>
 /// <param name="rightIndex">The index within the `rightChunk`  of the entity and components to swap.</param>
 public void SwapComponents(ArchetypeChunk leftChunk, int leftIndex, ArchetypeChunk rightChunk, int rightIndex)
 {
     BeforeStructuralChange();
     ChunkDataUtility.SwapComponents(leftChunk.m_Chunk, leftIndex, rightChunk.m_Chunk, rightIndex, 1,
                                     GlobalSystemVersion, GlobalSystemVersion);
 }
Пример #3
0
        public static void MoveChunks(
            NativeArray <ArchetypeChunk> chunks,
            NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping,
            EntityComponentStore *srcEntityComponentStore,
            ManagedComponentStore srcManagedComponentStore,
            EntityComponentStore *dstEntityComponentStore,
            ManagedComponentStore dstManagedComponentStore)
        {
            new MoveChunksJob
            {
                srcEntityComponentStore = srcEntityComponentStore,
                dstEntityComponentStore = dstEntityComponentStore,
                entityRemapping         = entityRemapping,
                chunks = chunks
            }.Run();

            int chunkCount  = chunks.Length;
            var remapChunks = new NativeArray <RemapChunk>(chunkCount, Allocator.TempJob);

            for (int i = 0; i < chunkCount; ++i)
            {
                var chunk     = chunks[i].m_Chunk;
                var archetype = chunk->Archetype;

                //TODO: this should not be done more than once for each archetype
                var dstArchetype =
                    EntityManagerCreateArchetypeUtility.GetOrCreateArchetype(archetype->Types, archetype->TypesCount,
                                                                             dstEntityComponentStore);

                remapChunks[i] = new RemapChunk {
                    chunk = chunk, dstArchetype = dstArchetype
                };
                chunk->SequenceNumber = dstEntityComponentStore->AssignSequenceNumber(chunk);

                if (archetype->MetaChunkArchetype != null)
                {
                    Entity srcEntity = chunk->metaChunkEntity;
                    Entity dstEntity;

                    EntityManagerCreateDestroyEntitiesUtility.CreateEntities(dstArchetype->MetaChunkArchetype,
                                                                             &dstEntity, 1,
                                                                             dstEntityComponentStore, dstManagedComponentStore);

                    srcEntityComponentStore->GetChunk(srcEntity, out var srcChunk, out var srcIndex);
                    dstEntityComponentStore->GetChunk(dstEntity, out var dstChunk, out var dstIndex);

                    ChunkDataUtility.SwapComponents(srcChunk, srcIndex, dstChunk, dstIndex, 1,
                                                    srcEntityComponentStore->GlobalSystemVersion, dstEntityComponentStore->GlobalSystemVersion);
                    EntityRemapUtility.AddEntityRemapping(ref entityRemapping, srcEntity, dstEntity);

                    EntityManagerCreateDestroyEntitiesUtility.DestroyEntities(&srcEntity, 1,
                                                                              srcEntityComponentStore, srcManagedComponentStore);
                }
            }

            k_ProfileMoveSharedComponents.Begin();
            var remapShared =
                dstManagedComponentStore.MoveSharedComponents(srcManagedComponentStore, chunks,
                                                              entityRemapping,
                                                              Allocator.TempJob);

            k_ProfileMoveSharedComponents.End();

            var remapChunksJob = new RemapChunksJob
            {
                dstEntityComponentStore = dstEntityComponentStore,
                remapChunks             = remapChunks,
                entityRemapping         = entityRemapping
            }.Schedule(remapChunks.Length, 1);

            var moveChunksBetweenArchetypeJob = new MoveChunksBetweenArchetypeJob
            {
                remapChunks         = remapChunks,
                remapShared         = remapShared,
                globalSystemVersion = dstEntityComponentStore->GlobalSystemVersion
            }.Schedule(remapChunksJob);

            moveChunksBetweenArchetypeJob.Complete();

            remapShared.Dispose();
            remapChunks.Dispose();
        }
Пример #4
0
        internal void MoveChunksFromFiltered(
            NativeArray <ArchetypeChunk> chunks,
            NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping,
            EntityComponentStore *srcEntityComponentStore,
            ManagedComponentStore srcManagedComponentStore)
        {
            var access = GetCheckedEntityDataAccess();
            var ecs    = access->EntityComponentStore;
            var mcs    = access->ManagedComponentStore;

            new MoveChunksJob
            {
                srcEntityComponentStore = srcEntityComponentStore,
                dstEntityComponentStore = ecs,
                entityRemapping         = entityRemapping,
                chunks = chunks
            }.Run();

            int chunkCount  = chunks.Length;
            var remapChunks = new NativeArray <RemapChunk>(chunkCount, Allocator.TempJob);

            Archetype *previousSrcArchetypee = null;
            Archetype *dstArchetype          = null;
            int        managedComponentCount = 0;

            NativeList <IntPtr> managedChunks = new NativeList <IntPtr>(0, Allocator.TempJob);

            for (int i = 0; i < chunkCount; ++i)
            {
                var chunk     = chunks[i].m_Chunk;
                var archetype = chunk->Archetype;

                // Move Chunk World. ChangeVersion:Yes OrderVersion:Yes
                if (previousSrcArchetypee != archetype)
                {
                    dstArchetype = ecs->GetOrCreateArchetype(archetype->Types, archetype->TypesCount);
                }

                remapChunks[i] = new RemapChunk {
                    chunk = chunk, dstArchetype = dstArchetype
                };

                if (dstArchetype->NumManagedComponents > 0)
                {
                    managedComponentCount += chunk->Count * dstArchetype->NumManagedComponents;
                    managedChunks.Add((IntPtr)chunk);
                }

                if (archetype->MetaChunkArchetype != null)
                {
                    Entity srcEntity = chunk->metaChunkEntity;
                    Entity dstEntity;

                    ecs->CreateEntities(dstArchetype->MetaChunkArchetype, &dstEntity, 1);

                    var srcEntityInChunk = srcEntityComponentStore->GetEntityInChunk(srcEntity);
                    var dstEntityInChunk = ecs->GetEntityInChunk(dstEntity);

                    ChunkDataUtility.SwapComponents(srcEntityInChunk.Chunk, srcEntityInChunk.IndexInChunk, dstEntityInChunk.Chunk, dstEntityInChunk.IndexInChunk, 1,
                                                    srcEntityComponentStore->GlobalSystemVersion, ecs->GlobalSystemVersion);
                    EntityRemapUtility.AddEntityRemapping(ref entityRemapping, srcEntity, dstEntity);

                    srcEntityComponentStore->DestroyEntities(&srcEntity, 1);
                }
            }

            NativeArray <int> srcManagedIndices = default;
            NativeArray <int> dstManagedIndices = default;
            int nonNullManagedComponentCount    = 0;

            if (managedComponentCount > 0)
            {
                srcManagedIndices = new NativeArray <int>(managedComponentCount, Allocator.TempJob);
                dstManagedIndices = new NativeArray <int>(managedComponentCount, Allocator.TempJob);
                new
                GatherManagedComponentIndicesInChunkJob()
                {
                    SrcEntityComponentStore = srcEntityComponentStore,
                    DstEntityComponentStore = ecs,
                    SrcManagedIndices       = srcManagedIndices,
                    DstManagedIndices       = dstManagedIndices,
                    Chunks       = managedChunks,
                    NonNullCount = &nonNullManagedComponentCount
                }.Run();
            }

            mcs.Playback(ref ecs->ManagedChangesTracker);
            srcManagedComponentStore.Playback(ref srcEntityComponentStore->ManagedChangesTracker);

            k_ProfileMoveSharedComponents.Begin();
            var remapShared = mcs.MoveSharedComponents(srcManagedComponentStore, chunks, Allocator.TempJob);

            k_ProfileMoveSharedComponents.End();

            if (managedComponentCount > 0)
            {
                k_ProfileMoveManagedComponents.Begin();
                mcs.MoveManagedComponentsFromDifferentWorld(srcManagedIndices, dstManagedIndices, nonNullManagedComponentCount, srcManagedComponentStore);
                srcEntityComponentStore->m_ManagedComponentFreeIndex.Add(srcManagedIndices.GetUnsafeReadOnlyPtr(), sizeof(int) * srcManagedIndices.Length);
                k_ProfileMoveManagedComponents.End();
            }

            new ChunkPatchEntities
            {
                RemapChunks          = remapChunks,
                EntityRemapping      = entityRemapping,
                EntityComponentStore = ecs
            }.Run();

            var remapChunksJob = new RemapChunksFilteredJob
            {
                dstEntityComponentStore = ecs,
                remapChunks             = remapChunks,
                entityRemapping         = entityRemapping,
                chunkHeaderType         = TypeManager.GetTypeIndex <ChunkHeader>()
            }.Schedule(remapChunks.Length, 1);

            var moveChunksBetweenArchetypeJob = new MoveFilteredChunksBetweenArchetypexJob
            {
                RemapChunks         = remapChunks,
                RemapShared         = remapShared,
                GlobalSystemVersion = ecs->GlobalSystemVersion
            }.Schedule(remapChunksJob);

            moveChunksBetweenArchetypeJob.Complete();

            mcs.Playback(ref ecs->ManagedChangesTracker);

            if (managedComponentCount > 0)
            {
                srcManagedIndices.Dispose();
                dstManagedIndices.Dispose();
            }
            managedChunks.Dispose();
            remapShared.Dispose();
            remapChunks.Dispose();
        }
Пример #5
0
        internal void MoveChunksFrom(
            NativeArray <ArchetypeChunk> chunks,
            NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping,
            EntityComponentStore *srcEntityComponentStore,
            ManagedComponentStore srcManagedComponentStore)
        {
            new MoveChunksJob
            {
                srcEntityComponentStore = srcEntityComponentStore,
                dstEntityComponentStore = EntityComponentStore,
                entityRemapping         = entityRemapping,
                chunks = chunks
            }.Run();

            var managedArrayChunks = new NativeList <IntPtr>(Allocator.Temp);

            int chunkCount  = chunks.Length;
            var remapChunks = new NativeArray <RemapChunk>(chunkCount, Allocator.TempJob);

            for (int i = 0; i < chunkCount; ++i)
            {
                var chunk     = chunks[i].m_Chunk;
                var archetype = chunk->Archetype;

                //TODO: this should not be done more than once for each archetype
                var dstArchetype = EntityComponentStore->GetOrCreateArchetype(archetype->Types, archetype->TypesCount);

                remapChunks[i] = new RemapChunk {
                    chunk = chunk, dstArchetype = dstArchetype
                };

                if (archetype->NumManagedArrays > 0)
                {
                    managedArrayChunks.Add((IntPtr)chunk);
                }

                if (archetype->MetaChunkArchetype != null)
                {
                    Entity srcEntity = chunk->metaChunkEntity;
                    Entity dstEntity;

                    EntityComponentStore->CreateEntities(dstArchetype->MetaChunkArchetype, &dstEntity, 1);

                    var srcEntityInChunk = srcEntityComponentStore->GetEntityInChunk(srcEntity);
                    var dstEntityInChunk = EntityComponentStore->GetEntityInChunk(dstEntity);

                    ChunkDataUtility.SwapComponents(srcEntityInChunk.Chunk, srcEntityInChunk.IndexInChunk, dstEntityInChunk.Chunk, dstEntityInChunk.IndexInChunk, 1,
                                                    srcEntityComponentStore->GlobalSystemVersion, EntityComponentStore->GlobalSystemVersion);
                    EntityRemapUtility.AddEntityRemapping(ref entityRemapping, srcEntity, dstEntity);

                    srcEntityComponentStore->DestroyEntities(&srcEntity, 1);
                }
            }

            var managedArrayDstIndices = new NativeArray <int>(managedArrayChunks.Length, Allocator.TempJob);
            var managedArraySrcIndices = new NativeArray <int>(managedArrayChunks.Length, Allocator.TempJob);

            EntityComponentStore->ReserveManagedObjectArrays(managedArrayDstIndices);

            var remapManaged = new RemapManagedArraysJob
            {
                chunks     = managedArrayChunks,
                dstIndices = managedArrayDstIndices,
                srcIndices = managedArraySrcIndices,
            }.Schedule(managedArrayChunks.Length, 64);

            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);
            srcManagedComponentStore.Playback(ref srcEntityComponentStore->ManagedChangesTracker);

            k_ProfileMoveObjectComponents.Begin();
            remapManaged.Complete();
            m_ManagedComponentStore.MoveManagedObjectArrays(managedArraySrcIndices, managedArrayDstIndices, srcManagedComponentStore);
            k_ProfileMoveObjectComponents.End();

            managedArrayDstIndices.Dispose();
            managedArraySrcIndices.Dispose();
            managedArrayChunks.Dispose();

            k_ProfileMoveSharedComponents.Begin();
            var remapShared =
                ManagedComponentStore.MoveSharedComponents(srcManagedComponentStore, chunks, Allocator.TempJob);

            k_ProfileMoveSharedComponents.End();

            new ChunkPatchEntities
            {
                RemapChunks          = remapChunks,
                EntityRemapping      = entityRemapping,
                EntityComponentStore = EntityComponentStore
            }.Run();

            var remapChunksJob = new RemapChunksJob
            {
                dstEntityComponentStore = EntityComponentStore,
                remapChunks             = remapChunks,
                entityRemapping         = entityRemapping
            }.Schedule(remapChunks.Length, 1);

            var moveChunksBetweenArchetypeJob = new MoveChunksBetweenArchetypeJob
            {
                remapChunks         = remapChunks,
                remapShared         = remapShared,
                globalSystemVersion = EntityComponentStore->GlobalSystemVersion
            }.Schedule(remapChunksJob);

            moveChunksBetweenArchetypeJob.Complete();

            ManagedComponentStore.Playback(ref EntityComponentStore->ManagedChangesTracker);

            remapShared.Dispose();
            remapChunks.Dispose();
        }
Пример #6
0
 public void SwapComponents(ArchetypeChunk leftChunk, int leftIndex, ArchetypeChunk rightChunk, int rightIndex)
 {
     CheckAccess();
     ChunkDataUtility.SwapComponents(leftChunk.m_Chunk, leftIndex, rightChunk.m_Chunk, rightIndex, 1);
 }