Пример #1
0
        void AddToDestroyList(Chunk *chunk, int indexInChunk, int batchCount, int inputDestroyCount,
                              ref UnsafeList entitiesList, ref int minBufferLength, ref int maxBufferLength)
        {
            int indexInArchetype = ChunkDataUtility.GetIndexInTypeArray(chunk->Archetype, m_LinkedGroupType);

            if (indexInArchetype != -1)
            {
                var baseHeader = ChunkDataUtility.GetComponentDataWithTypeRO(chunk, indexInChunk, m_LinkedGroupType);
                var stride     = chunk->Archetype->SizeOfs[indexInArchetype];
                for (int i = 0; i != batchCount; i++)
                {
                    var header = (BufferHeader *)(baseHeader + stride * i);

                    var entityGroupCount = header->Length - 1;
                    if (entityGroupCount <= 0)
                    {
                        continue;
                    }

                    var entityGroupArray = (Entity *)BufferHeader.GetElementPointer(header) + 1;

                    if (entitiesList.Capacity == 0)
                    {
                        entitiesList.SetCapacity <Entity>(inputDestroyCount * entityGroupCount /*, Allocator.TempJob*/);
                    }
                    entitiesList.AddRange <Entity>(entityGroupArray, entityGroupCount /*, Allocator.TempJob*/);

                    minBufferLength = math.min(minBufferLength, entityGroupCount);
                    maxBufferLength = math.max(maxBufferLength, entityGroupCount);
                }
            }
        }
Пример #2
0
        public byte *GetComponentDataWithTypeRO(Entity entity, int typeIndex, ref int typeLookupCache)
        {
            var entityData = m_Entities + entity.Index;

            return(ChunkDataUtility.GetComponentDataWithTypeRO(entityData->Chunk, entityData->IndexInChunk, typeIndex,
                                                               ref typeLookupCache));
        }