public ArchetypeChunkChanges(
     ArchetypeChunkCollection srcChunks,
     ArchetypeChunkCollection dstChunks)
 {
     m_CreatedSrcChunks   = srcChunks;
     m_DestroyedDstChunks = dstChunks;
 }
 public BuildEntityInChunkWithComponentTask(ArchetypeChunkCollection archetypeChunks, Allocator allocator)
 {
     m_ArchetypeChunks = archetypeChunks;
     m_Entities        = new NativeArray <EntityInChunkWithComponent <TComponent> >(m_ArchetypeChunks.EntityCount, allocator, NativeArrayOptions.UninitializedMemory);
 }