public ArchetypeChunkChanges( ArchetypeChunkCollection srcChunks, ArchetypeChunkCollection dstChunks) { m_CreatedSrcChunks = srcChunks; m_DestroyedDstChunks = dstChunks; }
public BuildEntityInChunkWithComponentTask(ArchetypeChunkCollection archetypeChunks, Allocator allocator) { m_ArchetypeChunks = archetypeChunks; m_Entities = new NativeArray <EntityInChunkWithComponent <TComponent> >(m_ArchetypeChunks.EntityCount, allocator, NativeArrayOptions.UninitializedMemory); }