Пример #1
0
        public GameObjectConversionMappingSystem(GameObjectConversionSettings settings)
        {
            Settings                = settings;
            m_DstManager            = Settings.DestinationWorld.EntityManager;
            m_JournalingUnityLogger = new JournalingUnityLogger(this);
            m_Dependencies          = new ConversionDependencies(IsLiveLink);
            m_JournalData.Init();

            InitArchetypes();
        }
Пример #2
0
 public IncrementalConversionContext(bool isLiveLink)
 {
     Dependencies = new ConversionDependencies(isLiveLink);
     Hierarchy    = default;
     Scene        = default;
 }