public GameObjectConversionMappingSystem(GameObjectConversionSettings settings) { Settings = settings; m_DstManager = Settings.DestinationWorld.EntityManager; m_JournalingUnityLogger = new JournalingUnityLogger(this); m_Dependencies = new ConversionDependencies(IsLiveLink); m_JournalData.Init(); InitArchetypes(); }
public IncrementalConversionContext(bool isLiveLink) { Dependencies = new ConversionDependencies(isLiveLink); Hierarchy = default; Scene = default; }