public static Handle Internal_AllocateHandle(ref Handle graph)
        {
            Handle result;

            DSPGraphInternal.Internal_AllocateHandle_Injected(ref graph, out result);
            return(result);
        }
 public static void Internal_SyncFenceNoWorkSteal(JobHandle handle)
 {
     DSPGraphInternal.Internal_SyncFenceNoWorkSteal_Injected(ref handle);
 }
 public unsafe static void Internal_ScheduleGraph(JobHandle inputDeps, void *nodes, int nodeCount, int *childTable, void *dependencies)
 {
     DSPGraphInternal.Internal_ScheduleGraph_Injected(ref inputDeps, nodes, nodeCount, childTable, dependencies);
 }