protected override void OnTarget(Mobile from, object targeted) { if (m_Shield == null || m_Shield.Deleted) { return; } if (m_Shield.IsChildOf(from.Backpack)) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house != null && house.IsOwner(from)) { IPoint3D p = targeted as IPoint3D; Map map = from.Map; if (p == null || map == null) { return; } Point3D p3d = new Point3D(p); ItemData id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue]; if (map.CanFit(p3d, id.Height)) { house = BaseHouse.FindHouseAt(p3d, map, id.Height); if (house != null && house.IsOwner(from)) { bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map); bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map); if (north && west) { from.CloseGump(typeof(FacingGump)); from.SendGump(new FacingGump(m_Shield, m_ItemID, p3d, house)); } else if (north || west) { DecorativeShield shield = null; if (north) { shield = new DecorativeShield(m_ItemID); } else if (west) { shield = new DecorativeShield(GetWestItemID(m_ItemID)); } house.Addons.Add(shield); shield.IsRewardItem = m_Shield.IsRewardItem; shield.MoveToWorld(p3d, map); m_Shield.Delete(); } else { from.SendLocalizedMessage(1049781); // This decoration must be placed next to a wall. } } else { from.SendLocalizedMessage(1042036); // That location is not in your house. } } else { from.SendLocalizedMessage(500269); // You cannot build that there. } } else { from.SendLocalizedMessage(502092); // You must be in your house to do this. } } else { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } }