private void LootItemUsedEventHandler(LootItem lootItem)
 {
     if (lootItem.ItemSubType == LootItemSubType.PROTEIN_SHAKE)
     {
         currentProteinShake = (ProteinShake)lootItem;
         UpdateRemainingProteinShakeCountText();
     }
     proteinShakeButton.interactable = false;
 }
 private void LootItemEffectExpiredEventHandler(LootItem lootItem)
 {
     currentProteinShake = null;
     proteinShakeButton.interactable = true;
 }