Пример #1
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        public BaseLeather(CraftResource resource, int amount) : base(0x1081)
        {
            Stackable = true;
            Weight    = 1.0;
            Amount    = amount;
            Hue       = CraftResources.GetHue(resource);

            m_Resource = resource;
        }
Пример #2
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        public Log(CraftResource resource, int amount)
            : base(0x1BDD)
        {
            Stackable = true;
            Weight    = 2.0;
            Amount    = amount;

            m_Resource = resource;
            Hue        = CraftResources.GetHue(resource);
        }
Пример #3
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 public RunicHammer(CraftResource resource, int uses) : base(resource, uses, 0x13E3)
 {
     Weight = 8.0;
     Layer  = Layer.OneHanded;
     Hue    = CraftResources.GetHue(resource);
 }
Пример #4
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        public BaseGlovesOfMining(int bonus, int itemID) : base(itemID)
        {
            m_Bonus = bonus;

            this.Hue = CraftResources.GetHue((CraftResource)Utility.RandomMinMax((int)CraftResource.DullCopper, (int)CraftResource.Valorite));
        }
 public RunicDovetailSaw(CraftResource resource, int uses) : base(resource, uses, 0x1028)
 {
     Weight = 2.0;
     Hue    = CraftResources.GetHue(resource);
 }
Пример #6
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 public ColoredAnvil() : this(CraftResources.GetHue((CraftResource)Utility.RandomMinMax((int)CraftResource.DullCopper, (int)CraftResource.Valorite)))
 {
 }
 public RunicFletcherTool(CraftResource resource, int uses) : base(resource, uses, 0x1022)
 {
     Weight = 2.0;
     Hue    = CraftResources.GetHue(resource);
 }
Пример #8
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 public RunicSewingKit(CraftResource resource, int uses) : base(resource, uses, 0xF9D)
 {
     Weight = 2.0;
     Hue    = CraftResources.GetHue(resource);
 }