public BaseLeather(CraftResource resource, int amount) : base(0x1081) { Stackable = true; Weight = 1.0; Amount = amount; Hue = CraftResources.GetHue(resource); m_Resource = resource; }
public Log(CraftResource resource, int amount) : base(0x1BDD) { Stackable = true; Weight = 2.0; Amount = amount; m_Resource = resource; Hue = CraftResources.GetHue(resource); }
public RunicHammer(CraftResource resource, int uses) : base(resource, uses, 0x13E3) { Weight = 8.0; Layer = Layer.OneHanded; Hue = CraftResources.GetHue(resource); }
public BaseGlovesOfMining(int bonus, int itemID) : base(itemID) { m_Bonus = bonus; this.Hue = CraftResources.GetHue((CraftResource)Utility.RandomMinMax((int)CraftResource.DullCopper, (int)CraftResource.Valorite)); }
public RunicDovetailSaw(CraftResource resource, int uses) : base(resource, uses, 0x1028) { Weight = 2.0; Hue = CraftResources.GetHue(resource); }
public ColoredAnvil() : this(CraftResources.GetHue((CraftResource)Utility.RandomMinMax((int)CraftResource.DullCopper, (int)CraftResource.Valorite))) { }
public RunicFletcherTool(CraftResource resource, int uses) : base(resource, uses, 0x1022) { Weight = 2.0; Hue = CraftResources.GetHue(resource); }
public RunicSewingKit(CraftResource resource, int uses) : base(resource, uses, 0xF9D) { Weight = 2.0; Hue = CraftResources.GetHue(resource); }