// Use this for initialization
        void Start()
        {
            foreach (var target in Targets)
            {
                target.SetActive(false);
            }

            indicatorsController = FindObjectOfType<Indicators>();
            swipe = FindObjectOfType<HeroWindow_Swipe>();
            GameObject.Find("Hero_0").GetComponent<Animator>().SetBool("isCenter", true);
            rootCanvasAnimation = GameObject.Find("RootCanvas").GetComponent<Animation>();
            HeroesCount = GameObject.Find("HeroesContainer").transform.childCount;
        }
 // Use this for initialization
 void Start()
 {
     indicators = FindObjectOfType<Indicators>();
     helpAnimation = FindObjectOfType<HelpWindow_Animation>();
 }
 // Use this for initialization
 void Start()
 {
     helpWindowAnimation = GameObject.Find("HelpWindow").GetComponent<Animation>();
     indicatorsController = FindObjectOfType<Indicators>();
 }