// Use this for initialization void Start() { foreach (var target in Targets) { target.SetActive(false); } indicatorsController = FindObjectOfType<Indicators>(); swipe = FindObjectOfType<HeroWindow_Swipe>(); GameObject.Find("Hero_0").GetComponent<Animator>().SetBool("isCenter", true); rootCanvasAnimation = GameObject.Find("RootCanvas").GetComponent<Animation>(); HeroesCount = GameObject.Find("HeroesContainer").transform.childCount; }
// Use this for initialization void Start() { indicators = FindObjectOfType<Indicators>(); helpAnimation = FindObjectOfType<HelpWindow_Animation>(); }
// Use this for initialization void Start() { helpWindowAnimation = GameObject.Find("HelpWindow").GetComponent<Animation>(); indicatorsController = FindObjectOfType<Indicators>(); }