public static void AddPlayer(Player player)
 {
     Players[player.PlayerNum] = player;
     activePlayer[player.PlayerNum] = true;
     teamsActive[player.TeamNum] = true;
 }
 public static void AddPlayer(Player player)
 {
     players.Add(player);
 }
        public static void Initialize()
        {
            Players = new Player[5];
            Players[0] = new Player();
            Players[1] = new Player();
            Players[2] = new Player();
            Players[3] = new Player();
            Players[4] = new Player();

            activePlayer = new bool[5];
            activePlayer[0] = false;
            activePlayer[1] = false;
            activePlayer[2] = false;
            activePlayer[3] = false;
            activePlayer[4] = false;

            teamsActive = new bool[5];
            for (int i = 0; i < 5; i++)
            {
                teamsActive[i] = false;
            }

            screenManager = (ScreenManager)ScreenManager.Game.Services.GetService(typeof(ScreenManager));
        }